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the nerf on bow is the real deal huh.

Discussion in 'Release 34 Feedback Forum' started by kl4nk, Sep 29, 2016.

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  1. kl4nk

    kl4nk Avatar

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    just wondering if its normal i miss so much more now on orange ennemy, i understand they fix the crit chance way down,, but why am i missing hit all together so much, seem like im missing 50% of the time now. with gm ranged.
     
  2. mdsota152

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    Yea, well the problem is to hit with Bows, it's not your ranged skill that matters.. but your dex. Kinda sucks to have skills but can't hit the broadside of a barn.
     
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  3. Lifedragn

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    Orange enemies are supposed to be tough, so frequent misses may be planned?
     
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  4. mdsota152

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    It is... but it makes using a bow on yellow's annoying... I had to switch to adding in a lot of ranged magic to assist. forget about being a pure archer.

    (edit:)
    I would have preferred that dex be for crits... while your skills in Bow effected basic hit.
     
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  5. Abydos

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    I think orange ennemy are supposed to be hard to hit. Maybe this is just normal ?
     
  6. Lifedragn

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    I would tend to support this. Or at least more of a combined effect... Dex + Skill = Hit Chance. Would allow for high skill to compensate for low dex, but high dex characters would have a natural hit boost for picking up other dex based weaponry.
     
  7. mdsota152

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    I think something like the affinity for magic would work nice for bows... the more skills you have the higher the affinity and the better to hit with it. I just think it's kinda dumb to have all those high skill and not be able to hit crap.
     
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  8. Davelington

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    I also seem to be missing a lot more on orange mobs and more on yellow mobs as well. I really hope they don't make ranger unviable.
     
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  9. mdsota152

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    Well IMO a pure archer has mostly been unusable... you can't hit anything above yellow... and yellow is bad enough... forcing me to rely more on mage spells like obsidian arrow which always hit. At least with magic I can hit yellows and above and do damage.
     
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  10. Davelington

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    One of the things that I love about this game is the flexible skill system, and I don't mind having to use some magic to be competitive. I would like archery to be my main source of damage though, and it's a shame if that won't be possible. I hope SOTA doesn't go the way of UO, where as I recall, it was pretty much mage or die.
     
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  11. mdsota152

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    Never played UO... but yea I get that idea... I don't want this game to go that way... but right now to be a viable archer and continue to get xp as I level up, I need to go after yellows... and magic is the only thing hitting. My bows just miss. Would love to hear the complaints from mages if their magic just bounced off yellows and above. At least they can hit and grind them down.
     
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  12. Lord Ravnos

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    This news is a bit disconcerting as I don't remember reading anything about Dex changes in the r34 notes... maybe bug?
     
  13. kl4nk

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    ok so ive done a few test on gustball, here im not talking on % to hit, but to crit,, so with skill and gears im supose to be at 24.8% crit chance,, with rapid fire not stack seem like i crit maybe 10% of the time . i have switch from my +17% crit chance pine bow, to just a normal shody bow drop,, and the % of crit seem to be similar. 5-10%
     
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  14. Chatele

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    WOW what's the deal with all the misses? Now I miss a lot on yellow mobs that I out grew ..... Am a Archer btw hmmm I seem to be missing a lot on greens now to in serpent spine foothills
     
    Last edited: Sep 29, 2016
  15. Snazz

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    In the alpha it was base skill and glyph used skill modified +dex

    So if you're glyph level or base was low, you would really notice.

    Ofc, I don't know what this calc is based on
     
  16. Cinder Sear

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    Are the arrow magic spells affected the same? Or is it just Range Weapon only? Maybe it is all ranged actions, they made the game harder? :) Grow stronger? But maybe a bug.
     
  17. mdsota152

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    I only remember Chris saying it was based off of dex and advn level.. It did a comparison of your adventure level and dex not the skill level to the opponent.
     
  18. mdsota152

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    Just range (bow). Magic range always hit.... or else I'm just damn lucky with them... ;) ... never have missed with my ranged magic. The only thing that has helped is to improve my dex (both by skill ups and enchantments.)
     
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  19. agra

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    Mmmm more tasty undocumented core combat changes. That'll keep those concurrency numbers up. Not. :confused:
     
  20. Chatele

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    well going to sit this update out, not fun playing my archer now.... too dam time consuming and too many misses, and my archery skills seem to b doing less dmg, when I have a hard time killing a green wolf, time to quit ....
     
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