@Chris - Please consider. There is a significant demand for garlic in the game right now, but unfortunately the economics of garlic mean it's never worth the effort to grow it, particularly given the price per garlic expected by buyers. The issue can be trivially demonstrated by comparing it with growing the same amount of cotton to sell to a vendor (not even a player!). Garlic: 1000 seeds: 8000g 4000 water: 4000g Cost basis: 12000g Harvest average: 8000 garlic Garlic sell price to players (if you're lucky): 3g Gross: 24000g -12000g (cost basis) --------------------------------- Net: 12000g Cotton: 1000 seeds: 16000g 4000 water: 4000g Cost basis: 20000g Harvest average: 9000 cotton Cotton sell price to vendor: 4g Gross: 36000g Cost: 20000g Net: 16000g I.e., you're throwing away 4k gold by growing garlic instead of cotton. It's even worse if you compare to what you can get for something like mandrake, which is also in high demand. There are a few different solutions to this, but the simplest one would be to make garlic a 16 yield/medium growth plant, like mandrake. This would lower the cost basis enough so that selling at 3g is a better deal than vendoring cotton. Any other option (adjusting watering schedules, for example) would take a major overhaul of agriculture and thus are not likely worth pursuing at this time. This underlying problem applies to all of the "short" duration plants with a yield of 8. There's just no monetary incentive to grow them. And the expectation of 3g/per is not particularly viable either. What I see from buyers like @Rada Torment is an expectation of 2.8-2.9g per. Which makes it even less worthwhile to grow garlic.