The Extra Credits series of videos offer a lot of great ideas for game design in general. I discovered that series through Penny Arcade TV, and I'm sad that Penny Arcade TV is no more.
Please watch these videos Portalarium crew... This is what you need to aim for with quest design in SotA. (and you have shown some of this already, with the Bone Throne...keep it up!) PART 2 (I love this video...) Pleaseeeeeeeeeeeeeee do this.....
Very nice videos! I didn't know a word about "The Secret World" Is it worthy? Anyone playing it here?
That was an excellent video series. As for TSW... that's a game I followed for years before it came out. It started off sounding really amazing, but the closer it got, the more worried I got. By the time it came out, I could have just about cried. It was awful. Even if the quest method was good.
I fully support this idea(s) of designing quests for SotA. It sounds like a lot of fun to me...this videos want me to experience this kind of quests NOW!
Kings Quest was like that. Wasteland 1 had some great things to discover. Basically, just have content that is not spoon fed to the players.
I really like the idea of using emotes in creative ways to progress in clever quest design. *thumbs up*