This thread is an idea I've had on how the players of this game, within the game, can be united, causing the game's success to grow, I've noticed it for a while now, just haven't said anything due to things being shot down, but I want the game to be better so I'll mention it, it's inspired by Starr Long saying the following in a recent post, Please let me illustrate why more than 1 online mode is causing this entire game to appear as an abandoned wasteland. This isn't a problem with offline mode, but it is a big problem with there being too many online modes. To summarize (For those who won't read further, trust me, the logic is flawless, less online modes equals more players seeing each other, the more players that see each other see an active game, the more players that see an active game invite their friends, the more players that invite their friends, and it's a snowball effect, it's the reason why older MMOs snowballed into larger player bases, because player saw other players instead of an abandoned wasteland which is what I see when I login to SotA, and this doesn't have to be the case, if there was only 1 online mode, I'd see the players that were in the same locations I was at, as it is now, they're in a parallel dimension/instance and they might as well not exist, which is discouraging and I don't login as much because no one else is there). Let's focus on the online modes that exist. Open. (Where you can see other players! Awesome! [except in private dungeons]) Party. (Where you can only see a few party members, cool, except when you're in town restocking, training, waiting for the party to group up, looking for more party members, you can't see who else is walking around because you're in a limited instance) Private. (Perhaps this was added to motivate farmers who want to farm, there are already tons of private instances of every type of map for farming, defeating the purpose, the fact is this kills the game, as these players won't ever see anyone else, this mode would be perfect for botters) The Benefit of Consolidating Online Modes/Instances into 1 Mode/Instance; When you are in a town you see other players. The Disadvantage of Having Many Online Modes/Instances; You never see other players, the game looks and feels like an abandoned wasteland, it is not fun, especially for the players like me, who login to an online game, for the exclusive purpose of interacting with other players online, chatting, dancing, partying, all can take place in 1 mode, even ignoring, going solo, that too can take place in 1 mode, everything under the sun can take place in 1 mode, and it's much funner of a game when it's 1 mode trust me. I've played countless online games in the past 22 years and I can say without a doubt, SotA has more instancing, more online modes than any game I've ever played, and it's the reason you see few players on the same screen as yourself. The impression a new player is left with after playing this game for 1 hour is this, "Wow, this game looks empty", when that new player sees 1 or 2 or 3 players in 1 hours time, they see that as a low number, when in fact there are 10, 20 or 30 players potentially in the same locations, just in different instances of the same location, just in different modes of the same location, when you seriously consider the ramifications of dividing players into such a great number of instances and modes, causing the game to appear as an abandoned wasteland, it doesn't feel online, it feels as though the entire game is offline, at best it feels like a peer to peer game in the era of the very first Doom game, when you'd call up your friends and dial them up into your modem so you could play with that small select few friends, short of lessening the many modes and instances a player can choose online, the game will always appear smaller than it really is. I know there are more players in X city, yet it appears as though I'm the only player in the entire city, please consider this, it's not a good idea, it's a great idea, if seeing other players when you enter a city is important to you. What is observable is a fact, feel free to disagree with the want to change anything, but you can't disagree with the fact that this is what the modes look like, and if more players were in open mode, you would see more players, new players would see more players and see this as a more populated game. It's all about the new players, this game needs new players. Like that carrot on the ground if you don't incentivize players to even want to play open mode, they'll play another mode, but the more players that play open mode, the more alive and populated this game will be. I'd personally choose to eliminate and consolidate but, perhaps an incentive is an alternative. If I logged in for the first time as a new player I'd feel the game was fairly empty, this doesn't have to be the case, the first impression is the most important for new players, we need new players to populate this game.