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Trip: tripped object spins with player

Discussion in 'Release 29 Bug Forum' started by Couldin, May 9, 2016.

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  1. Couldin

    Couldin Avatar

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    Reproduction: 100%

    Blocker? No

    Details: When fighting mobs I trip them and try to run

    Steps to Reproduce:

    1. Log into Shroud of the Avatar, any mode, I would guess
    2. travel to any zone with mobs
    3. Fight a single mob, use the trip skill with success
    4. Run around the trip monster
    5. Observe that when you try to run around the monster that has been tripped it spins around with you.
    6. This makes it so you can't trip and then stun from behind. It seems a tripped object shouldn't move.


    User Specs: Win, 64 bit OS. Game version 414
     
    Moiseyev Trueden likes this.
  2. Couldin

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    I need to do some more testing. This was happening against wolves for sure. I'll report back with other creatue/humanoid types.
     
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  3. agra

    agra Avatar

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    Since Trip was introduced, it's been an animation sequence and nothing more. In other words, there's no real negative effect put on the target other than making them appear knocked down, momentarily.
    In Shroud, unless a negative/crowd-control effect has a duration, it doesn't actually do anything. Put another way, it needs to be changed so that it's a knockdown, then a stun for however long. Then it would actually work as described.

    Unfortunately, this solution will lead to the second problem, and that is if the first effect doesn't land, neither does the second, as with the bludgeon tree glyph effects. This seems to be a fundamental failing with the combat engine, at the moment. :(
     
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  4. Couldin

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    Ok, so it is as I experienced, 100% worthless at the moment.
     
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