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ulfheim - can walk on lake

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Alley Oop, Sep 19, 2019.

  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    09/19/2019 21:30
    Title: ulfheim - can walk on lake
    Reproduction Rate: 1/1
    Blocker? no
    Details: it doesn't LOOK frozen...
    Steps to Reproduce:
    User Specs:
    OS: Linux 5.3 ManjaroLinux 18.1.0 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 24004
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.QA.Linux.64.871.Date.09.16.19
    Area: Novia_R9_Forest02_03
    Area Display Name: Ulfheim
    Loc: (155.8, 48.7, -142.9)
    Debug: Tm92aWFfUjlfRm9yZXN0MDJfMDN8fCgxNTUuNzU4LCA0OC43LCAtMTQyLjk0OCl8KDAsIDAuODA1LCAwLCAtMC41OTMpfC0xMTg3LjU4OXwyMS45MTYwMnwxOA==
     
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the report! Issue #65711
     
  3. VasKalCorp

    VasKalCorp Avatar

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    Actually, if it the same lake I at, (139.636, 46.37, -147.251) you are not walking ON the water, you are walking UNDER the water.
    If not the same lake, than consider this a bug report. ;-)
     
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  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    actually, it WAS walking on the water, which was then incorrectly fixed so the walker ended up under it. this is a bug that dates from the qa server. walking under it has also already been bugged.

    https://www.shroudoftheavatar.com/f...over-players-head-but-cant-fish-in-it.159040/
     
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  5. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    The pond water should now work correctly. You can swim on it and fish in it.
     
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