Alright, after way too many delays and me dropping off the map for over a month past when it should have deployed, i'd like to announce the 1.0 version of SotaSTATS is released. SotaSTATS All the main features I wanted for 1.0 work, to a decent degree of speed. Things you will find here: Raw API Data -> Find under codex. This is the slowest feature of the sight, but can be used to pull any raw data the API has provided. Overlayed API data on maps -> Find under codex once you've specified a date range (max 48 hours) a location, and at least an event type. There will be a link on the left saying Overlay Codex data. Example Statistics -> This will give you more refined statistics based on 4 main categories: Monsters - Data on monsters, what they drop, where they spawn, as people populate them hp/etc. Items - Where you can get them, what they are, destroy/creation totals over the past few days Scenes - What appears there (monsters/items) Misc - Lottery Stats, Coto usage stats And more to be found as you explore around. If you find something you want to share, just post the link. SotaSTATS tries to ensure the links contain all needed information, to show others what you see. In addition, I would like to announce that SotaSTATS uses a demo of a new login tech i've been working on. SotaSTATS requires NO SIGN UP. But if you want to login, you can login IN-GAME, without ever revealing anything other than your character name. This new login method will allow us to make guild websites/auction houses/events/etc and have a provable method of limiting it to 1 per in-game account. As well as other nifty features. You don't have to trust me with passwords, usernames, etc. It's all handled in-game on portalarium's servers! Now, once you login, you'll get access to more features such as more codex entries returned on searches, access to the list of what you've killed over the past 30 days. More importantly, once you login you can start submitting updates to the SotaSTATS internal library. Right now this is only monsters. To do this, go to the stats tab, pull up the monster, then go to the specific scene. You'll see its stats on the left (hp/focus/exp/etc). You can submit edits to that if you are logged in, that help update data for others. I will be expanding editing abilities to include names (so we can use better names other than the rediculous internal names the game uses). Oh yeah and i tried to get it to not look entirely bad which is my trademark, and somewhat play nice on mobile, so if you have mobile complaints, let me hear it! ONE MORE THING: The loot tables are estimates and guesses, and should not be taken as word of god. They have lots of false positives. I just thought throwing something together would be better than nothing, as Atos has gone out of his way (rightly so) to make matching up loot to kills difficult. They'll get better as I iterately progress the algorithm that matches up. So yeah, have fun, more updates to come. I WILL be fixing speed over the next few days and watching for any big performance hangups through real usage.