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Unable to enter Challenge Dungeon: Can't complete the quest

Discussion in 'Release 10 Feedback' started by Carlin the Druid Archer, Sep 26, 2014.

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  1. Carlin the Druid Archer

    Carlin the Druid Archer Avatar

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    I've tried on 3 different computers, using multiple different characters and I'm never able to enter the Challenge Dungeon without it freezing at 94% . After that I have to wipe my character.

    Other scenes load fine now or if they crash, I reload and it works.

    Please help Devs, this is very frustrating.
     
    Gabriel Nightshadow likes this.
  2. Carlin the Druid Archer

    Carlin the Druid Archer Avatar

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    Not sure if this helps, but here's the end of my log file:
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=1200

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueSentWarning, Incoming=0,Outgoing=1170

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueSentWarning, Incoming=0,Outgoing=1170

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=1200

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=1500

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=1800

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueSentWarning, Incoming=0,Outgoing=2070

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=2100

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueSentWarning, Incoming=0,Outgoing=2070

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=2100

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueSentWarning, Incoming=0,Outgoing=2070

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=2100

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=2400

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=2700

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=3000

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueSentWarning, Incoming=0,Outgoing=3270

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=3300

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    NetworkPerformance: QueueOutgoingReliableWarning, Incoming=0,Outgoing=3600

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    Network storage reset

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    SceneServer: OnStatusChanged:Disconnect

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    Network storage reset

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    LootService: Switching to Offline Mode.

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    GroupServer: OnStatusChanged:Disconnect

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    LootService: Switching to Offline Mode.

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    Network storage reset

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    Network storage reset

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
     
    Gabriel Nightshadow likes this.
  3. Borg

    Borg Avatar

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    I couldn't enter the challenge dungeon yesterday but I logged in today and it worked, hope they fixed it.
     
  4. Carlin the Druid Archer

    Carlin the Druid Archer Avatar

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    I just tried again now, with a totally new character - same error :-(

    Driving me crazy as I'm trying to finish the quest!
     
  5. smack

    smack Avatar

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    Does switching between 32-bit or 64-bit client help at all?
     
  6. Jynx

    Jynx Avatar

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    Carlin, I had the same troulbe yesterday. They release a new patch last night and I was able to get in with no trouble. 64 bit still a bit dodge, but 32 bit works super.
     
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