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Unable to get to log in, black screen with music only

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by madnezz, Feb 20, 2018.

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  1. madnezz

    madnezz Avatar

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    1. Title: Unable to get to log in, black screen with music only
    2. Reproduction Rate: 100%
    3. Blocker?
    4. Details: hit play, get blank black screen and lovely music, tadaa
    5. Steps to Reproduce: as above
    6. User Specs: i7-3770, nvidia 660ti 2 mb ram, 16 gb ram, windows 7
    sota_log.txt

    Initialize engine version: 2017.2.1p2 (1dc514532f08)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660 Ti (ID=0x1183)
    Vendor: NVIDIA
    VRAM: 1970 MB
    Driver: 23.21.13.9077
    Begin MonoManager ReloadAssembly
    - Completed reload, in 1.042 seconds
    Shader 'UI/Default Font': fallback shader 'UI/Default' not found
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'Nature/Terrain/Specular': fallback shader 'Nature/Terrain/Diffuse' not found
    Shader 'Nature/Terrain/Specular': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' not found
    Shader 'Nature/Terrain/Specular': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Specular-Base' not found
    Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
    Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
    Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
    Shader 'Hidden/Internal-GUIRoundedRect': fallback shader 'Hidden/Internal-GUITextureClip' not found
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    Setting up 2 worker threads for Enlighten.
    Thread -> id: 358c -> priority: 1
    Thread -> id: 3ea0 -> priority: 1
    UnloadTime: 0.911298 ms
    GameManagerSceneObject.Awake. 2/20/2018 5:51:46 PM
    Fallback handler could not load library I:/Sota/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library I:/Sota/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library I:/Sota/Shroud of the Avatar_Data/Mono/libc
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GTX 660 Ti, graphicsMemorySize=1970, graphicsDeviceType=Direct3D11, operatingSystem=Windows 7 Service Pack 1 (6.1.7601) 64bit, processorCount=8, processorType=Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz, systemMemorySize=16329
    SotA.EarlyAccess.Win.64.728.Date.01.30.18, LocalTime=2/20/2018 5:51:47 PM, Patch=george-roberts-1960.2
    LanguageManager: Setting Language=English, Partner=None
    PreviousApplicationExit status=clean systemMemorySize=16329
    DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

    (Filename: Line: 482)

    Pathfinding: Init
    Steam Initialized: False
    AI Behaviors Preloaded
     
  2. Selene

    Selene Avatar

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    Same issue. I've tries the freestanding client, run it through steam, and as admin and nothing.
     
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