UNEMPLOYED CRAFTERS

Discussion in 'Crafting & Gathering' started by Brink1123, Oct 31, 2014.

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  1. Brink1123

    Brink1123 Avatar

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    hello I was just thinking about looting system in pvp where you can only loot one random item, correct me if im wrong but wont that seriously reduce the amount of work available to the crafters. instead of making a whole set of armor they will only be able to sell a piece here and there plus repairs on peoples armor. but repairs I don't think will be that common. That might make crafting a less popular skill, and item may be harder to come by if there is no one making them.
     
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  2. alexsmith

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    I wish I had an answer for you, all I can say is that I have pondered the same thing and I worry that what you say will end up being true.
     
  3. Sirius Sternwarte

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    It's still not clear what happens to items that are not looted. Do you still have to recover your gear from your corpse after you resurrect? Can the corpse decay over time? Could it be stuck deep within a respawning dungeon that is difficult to return to?
    Perhaps you haven't repaired your gear and it is destroyed by a bludgeon attack or worn out. Perhaps repairing gear has diminishing returns to the point where it cannot be repaired any more.
    I hope that there is a lot of crossover between crafts. I'd like to see alchemists and cooks require flasks that have been blown from glass made by smelters, molds that wear out and must be remade by carpenters. All sorts of things like this.
    I am really glad that the crafting and combat skill trees are separate from each other and I hope there will be some amount of story or community driven specialisation going on.
     
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  4. Sirius Sternwarte

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    Early on I remember a video where RG or Starr talked about it being important that player crafted items being on par with the best possible quality loot/magical items. I think the idea there being that it prevents the chance of any "must have" magical gear that would diminish the contributions that crafters could give to the community.

    I'm hesitant to get on the prosperity tool bandwagon. If everybody has indestructible high quality tools then nobody would ever need to make or buy new ones.
     
  5. monxter

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    The crafters should have quite a bit of work producing new gear too
    - gear will deteriorate to the point where it's better to get a new set, rather than keep repairing the same pieces / weapons.
     
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  6. Spoon

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  7. Mata

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    Welcome alexsmith!
     
  8. Festus

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    If I remember right, this has already been addressed in a round-about way. I was watching one of the Dev Hangouts and the team was talking about gear gaining strength and/or 'modifiers' as you use and repair them (i.e. of Human Slaying, of Skeleton exploding or going from 1-2 damage to 3-4 damage). Avatars will want to repair their gear to continue leveling the gear and retain 'modifiers' achieved. The Dev's also noted the more powerful the equipment the more it costs to repair...

    The Dev team was specifically talking about weapons, but the same could be applied to armor too.

    So in the cycle of wanting/needing new equipment and repairs, actually finding the vendor with what you need, and the constant flow of new Avatars needing equipment; as long is the game is not flooded with Avatars wanting to be leather workers, crafters should do just fine in the economy... In my Opinion.
     
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  9. NRaas

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    Current thinking is such :

    Upon resurrection your body will be summoned to your respawn location automatically with all non-looted items still in your possession. The trauma of this effect will damage your equipment slightly, meaning they will need to be repaired.

    Not sure if you incur equipment damage if you are resurrected at the location of your death though. That could be a nice trade-off.

    Source : https://www.shroudoftheavatar.com/forum/index.php?threads/pvp-death-current-thinking-megapost.8247/
     
  10. rune_74

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    If weapons degrade and break....wouldn't that have a similar effect as looting on the economy? The speed at which this happens will have to be adjusted to make it workable.
     
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  11. marthos

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    Looting equipment doesn't take anything out of the economy. Very successful PvP'ers will be collecting so much gear that they will be putting it back on the market, competing directly with crafters. If you lose your gear in PvP, you will buy another set of gear from the market, not caring whether it was put up there by a crafter or a PvP'er. The best way to keep crafters employed is to make sure that items are removed from the game at a good rate. Weapons/armor should frequently break beyond the point where repairs are possible.
     
  12. Morkul

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    An artificial market where items simply disappear from the market are not a good model that will be sustainable for a long period of time. A system where everything on the market is player made and items simply are worn out in a good enough rate to keep crafters employed are a much better way to go. A system where you actually can sell items there there is no demand for just because magically disappear from the market for no real reason just leads to inflation.
     
  13. blaquerogue

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    well i for one hope they have revisited the "no special armor" thought, armor that can withstand more damage, made by another crafter is sort of special armor, i know there will be some sort of imbuing with gems since we come across gems while mining, even then if you have a gemmed weapon that does more damage or adds fire or ice dmg etc... those too would be special items to have, i think it would be best for crafters to have special armors they made. Then there is say you have to go to a dragon cave and kill a dragon, gather dragon scales make dragon armor pertaining to that particular dragon, there are also recipes out there for bone armor and they should probably make bone weapons etc... these things can make one crafter sought after! So anyways i dont see how special weapons and armor can ruin anything as long as you cant put them on a market and sell to players from an outside source, kind of like what UP does with UOgold store, stuff like that can kill the economy right off! there should be some kind of watch dog system in place for people like that that make real money off SoTA game items!

    I dont know much about economy but i know something like that will kill it!
     
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