I'm kind of surprised they decided to do something at all, but I'm not surprised they went for the safe option that'll likely underperform. It's also unlikely that it'll be future proofed for a global system. So first step? We're probably looking at the only thing that'll ever be done with this. The game development no longer has any boldness, or any ambition. I was watching a video recently, where the opinions of the person resonated with me. (quote below video) If there's anything that could be said to be core gameplay in Shroud of the Avatar, it's merchanting. It needs to be fleshed out, such as making finding items easy. A full, complete implementation is critical here. The parasitic designs that have wasted loads of dev time? Brewing, player dungeons/quests, mounts, Obsidian Trials, competitive fishing, etc. The problem is not that they're a small team. It's that they don't make great choices on where to put their efforts, with the resources they have. They're a restaurant of 2 employees trying to serve 1000 tables, badly, when they can handle 20 effectively... and for some reason they keep trying to serve the 1000.