The reason the game world looks empty is because there are not many players and most people take advantage of the most advantageous game mode, which is Solo/Party mode. Solo/Party mode eliminates competition for resources and gives players Super Grand Master Stealth for free. So the SotA game design itself actually promotes an empty looking multiplayer world. No POT owner should ever lose their town. They paid for it, they own it. However, after the game is released it would be a good idea to have an inactivity timer on overworld POTs similar to housing lots. If none of the residents log in for a specified time then the POT could be removed from the map. A single active resident should keep the town active though, it shouldn't have to be only the owner that prevents everyone from getting kicked out. A service voucher could be purchased for any removed POT to then be replaced in any available location. I agree with others that the slab foundations are unattractive and better representations of what exists in a POT should be displayed on the overworld map to avoid unnecessary loading. A tent could be displayed for towns with no placed houses and the current POT icons could be used in the same manner they are now, except the slabs would not be shown, only the terrain. A little housing claim sign, a miniature of the current house sign, could be displayed for any POTs that had unrestricted publicly available lots to claim. So the worst you would see is one small tent representing a camp and a housing sign would be shown if any public lots were available. No more slabs.