Hey everyone! It is no surprise to anyone when I say I am currently playing as a bard. I am trying to test multiple things out with bard skills, but also with skills and specializations that could have a good synergy with it. As of right now, I am trying out Heavy Armor for Bards (as it has been something I always wanted to do, and also something a lot of players ask questions about), so I will describe what I currently have, and then start brainstorming on different skills and specializations. I would actually really appreciate if you guys come and throw out your own ideas and suggestions, or even questions here, so that if I forget or overlooked something, you guys can help me with that! Let's try to explore everything that needs to be explored with bard skills! *Important thing to note, Bards should soon be less efficient if not holding an instrument in their hand. For this reason, I will mostly ignore weapon skills for now as I do not think those will be able to help me once the fix goes in* So here goes, My Gear Spoiler: Spoiler Helm : Meteoric Iron Epic Plate helm 7.8 Base resistance, 8.8% Max 3% Avoidance 60.8 Health 12.1 Strength Chest Armor : Meteoric Iron Plate Chest Armor of Gaiaism 13.6 Base resistance, 12.8% Max 7% Avoidance 26.5 Strength of Earth Power 10 Earth Attunement 33.6 Strength Leggings : Meteoric Iron Epic Plate Leggings 10 Base Resistance, 8.8% Max 3% Avoidance 17% Glancing Blow Power and Duration 23.9 Strength Gloves : Meteoric Iron Epic Plate Gauntlets 5.7 Base resistance, 6.8% Max 2% Avoidance 25.7 Health 13.8 Strength 8.2% Inner Strength Power and Duration Boots : Meteoric Iron Epic Plate Boots 5.8 Base resistance, 6.8% Max 3.5 Dexterity 17.1 Strength 8.5 Glancing Blow Power and Duration 0.9% Move Rate Shield : Meteoric Iron Heavy Round Shield 7.8 Resistance, 0% Max 1% Avoidance 11.1 Combat Block modifier 34 Focus 33 Health 6.4 Strength Backslot : Front Clasp Cloak 38 Strength Necklace : Warlocks Chain (uncommon) 23.2 Intelligence 15.7 Health +10 MAagic resistance and attunements +5 Adventurer level Belt : Meteoric Iron Heavy Belt 27.8 Strength 3.5 Dexterity Everything else is not mentioned because it is not good gear for now, just placeholders. Currently, this build consists of me sitting in the middle of mobs (or hiding behind cover sometimes), while playing Atonal Aria, Melody of Mending and Refrain of resistance, while keeping shield and heavy armor defensive buffs up. I use the water elemental for extra healing, and that is about it for now. Now here are a few things I have considered : Specialization #1 : Bard Pros : - 6th stack for increased power - Damage resistance buff on RoR - Stronger buffs when playing with a group Specialization #2 : 1. Heavy Armor - Lots of DR - Longer BS stun 2. Earth Magic - Stronger Strength of Eart - Avoidance on Earth Shield - Shorter Torpor Root - Longer Root (for archers) - Option to cast Earth spells (Earthquake, stone fist) 3. Life Magic - Very low cast time - Stronger heals - Good for support play - Strong Banish Undead 4. Water Magic - Soothing Rain's Fire dot dispell - Stronger Water Elemental As you can see, I am considering 4 different specializations as my secondary specs, Heavy, Earth, Life and Water. I cannot look at the other magic trees as my fizzle chance is 70-100% for every spell in the other trees. I considered Shields, but there wasn't enough Pros in my eyes. I am also considering Spellbinders stance, unless Chris makes Cast speed modifiers have the opposite effect on bard songs (making them take longer to cast when cast time is lower), so I might stay away from that if it is the case, but Spellbinders could be a nice way to integrate some spells to my arsenal if it is possible. As for foods, I have been considering Health and Health Regen foods, such as the Plesiorus Pie and Dragon Stew. So there we go, Got any suggestions?