I agree with @Vladamir Begemot and others. I found it confusing at first (not hard to figure out or anything, just a bit illogical) that the player is always presented a multiple choice option when only a yes/no response is possible. If we can only choose to give or not give, why are we presented with our entire inventory of quest items as an option? I don't believe that that adds anything to the game. A useless feature that inconveniences the operator is bad design at its most fundamental definition. I'm not totally unsympathetic to @Daxxe Diggler 's perspective, though. Altbough it is poor design, it's not hard to figure out. There are a lot of broken pieces to questing, and this particular aspect is a head scratcher, but it was never impossible to figure out for me or my wife. A yes/no option should be presented with a yes/no interface.