Wandering Pets

Discussion in 'Player Test Environment (QA Server) Feedback' started by Sorgin Txakal, Mar 30, 2021.

  1. Sorgin Txakal

    Sorgin Txakal Avatar

    Messages:
    497
    Likes Received:
    914
    Trophy Points:
    43
    I can confirm that pets are wandering in my cave dungeon now. All of them do except the baby dragon, but the baby dragon does not patrol even on the regular lot so I think that is a bug with the pet itself.

    Dumped as many pets down as I had on me and watched them each in turn start wandering around, all did except the dragon.
    [​IMG]
     
    Lilith Ayin and Anpu like this.
  2. Lilith Ayin

    Lilith Ayin Avatar

    Messages:
    163
    Likes Received:
    445
    Trophy Points:
    18
    Gender:
    Female
    Location:
    Lightbringer Isle
    The title of my post would be the same, but the question is different.
    My zombie is no longer magnetized in the granite blocks, on the contrary, he walks wherever he wants, even walks outside my castle.
    Yesterday I followed him and saw that he was entering my neighbor's house. I couldn't follow him anymore because my neighbor's house doesn't allow entry, but I would have liked to see how far my zombie would go.
    However, my dog and my duck do not move from the site.
    Is it normal for my zombie to go outside the limits of my property? Maybe he is not happy in the cemetery that I have built for him with all my love? :(
     
    Last edited: Mar 31, 2021
    Duke Olahorand likes this.
  3. Kelly O'Shay

    Kelly O'Shay Bug Hunter

    Messages:
    450
    Likes Received:
    349
    Trophy Points:
    43
    @Ravalox
    If this was a democracy, I would vote to allow the zombie and some other pets to wander out past the lot boundary. I think that is a great feature!
     
  4. Ravalox

    Ravalox Dev At Large Moderator SOTA Developer

    Messages:
    1,189
    Likes Received:
    2,415
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Dallas, TX
    @Lilith Ayin and @Kelly O'Shay, The Zombie (and a number of other Conversationalist NPCs) have wanderlust. It is a bug that we will be addressing and correcting so they pay attention to their orders.

    @Sorgin Txakal, this also includes the Baby Dragons (since they are conversationalists) - Movement was not included in them as a work around when they were created, the Movement options will be added to these Conversationalists once the others are fixed.
     
  5. Echondas

    Echondas Bug Hunter Bug Moderator

    Messages:
    3,225
    Likes Received:
    3,615
    Trophy Points:
    165
    Gender:
    Male
    Location:
    NY
    @Lazarus Long I think this was the bug you were referring to?


    [​IMG]
     
  6. Lilith Ayin

    Lilith Ayin Avatar

    Messages:
    163
    Likes Received:
    445
    Trophy Points:
    18
    Gender:
    Female
    Location:
    Lightbringer Isle
    I post in this thread for not opening another with the same question.
    Pets are magnetized again. This time they are not magnetized to objects, if not to the limits of my lot. All my pets are completely immobile and wherever I put them, they stick to the limits.
     
  7. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    12,553
    Likes Received:
    17,526
    Trophy Points:
    153
    @Lilith Ayin, i see at your city lot in lightbringer isle that you have hay placed. there's a known bug for large and small haystacks causing npcs to behave incorrectly. you should pick it up, for now.
     
  8. Lilith Ayin

    Lilith Ayin Avatar

    Messages:
    163
    Likes Received:
    445
    Trophy Points:
    18
    Gender:
    Female
    Location:
    Lightbringer Isle
    Thanks so much for the info, Alley, now I know why my zombie loves hay so much :D
     
  9. Echondas

    Echondas Bug Hunter Bug Moderator

    Messages:
    3,225
    Likes Received:
    3,615
    Trophy Points:
    165
    Gender:
    Male
    Location:
    NY
    Hay now
     
    Anpu likes this.