Warding, Resistances & Attunement - The How To

Discussion in 'Skills and Combat' started by Violet Ronso, Jun 28, 2019.

  1. Violet Ronso

    Violet Ronso Avatar

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    If you look at example 4 in the little spoiler tag from the first Post, the player in that example has -100 Death attunement, and it ends up giving the caster an extra 50 points of attunement from his own attunement, so yes, negative attunement has a negative impact, but the resistance counter-acts this negative.
     
  2. devilronin

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    hmmm, when i checked stats everything but fire was at 0, which should say -15 res(fire at 60r, magic at 50r), as all my attunes are -30-70:p
     
  3. Violet Ronso

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    Possibly a bug with your stats sheet. I will try to look into this with you in private and post back here when we figure out your case!
     
  4. Xiones

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    Ok a bit confused. So what happens is I go 150 in Magic Warding in tactics and then put 150 in Wards, to be a pure tank? Would that be bad or good? lol
     
  5. Violet Ronso

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    That will always be good, because it is never bad to raise warding, the only thing that looks like a negative is that while gaining 300 points of resistance, you are losing 300 points of attunement. This means you can no longer cast spells, but you still became very resistant to spells.
     
  6. Xiones

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    That is fine, wanted to test out a pure tank build.
     
  7. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    having low attunement also affects beneficial spells your party casts on you. you won't be able to be healed well.
     
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  8. Xiones

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    Elixir Skill and Bard Skills work well. Just lots of Pots. Plus with the Heavy armor and shield skill being so high along with high spell resistance. Damage is very low. Working good so far.
     
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