I have a general question regarding weapons. Before I even get started, I know all to well this is pre-alpha and things are still being implemented. I just really want to know if anyone has heard about any updates regarding changes that may (hopefully) be made to weapons; the actual weapons and not the skills related to them. As an example, a dagger swings at the same speed as a sword. I want to know if they plan on adjusting this to say, have the dagger swing faster and keep the lowered damage. Also, I saw that the dagger at least had a higher crit chance compared to the other weapons, but that's about it. Currently though, with the way things are, there is pretty much no real reason for someone to use anything except long swords and other weapons of that size for their skill choice. As far as the bonus goes, will daggers and all of the weapons still rely on a STR bonus? I hate to say it, but in most cases when a stat bonus is applied to a weapon in other games, the smaller/faster weapons (i.e. daggers) get a bonus from DEX, where say a mace or some other weapon of a larger build would rely on STR. While I'm thinking about weapons and such for SotA, how is it looking for wands/staves? The Google is not user friendly when it comes to trying to find specifics regarding these tidbits of information. I know I saw older (over a year ago) posts regarding getting wands/staves for the magical peoples to use so they aren't forced into the sword/hammer/spear/bow categories. So for this, really any information outside of "yes they have it" or "I heard it's coming" would be great. Thanks to anyone in advance that can shed some light on this for me.