What I would do... For Episode 2 Have you ever played an MMORPG with 100 players on 1 map, 1 server? How about 50? Few MMO players have ever witnessed even 50 players on a single map, as few MMOs are actually massive. Due to the number of players the best way to maximize the social MMO aspect of a game like this or any game is to put them on the same map. Since Episode 2 will be small, if everyone played on the new Episode 2 map, the game wouldn't feel so empty. My number one gripe about SotA was the multi-trillion options of how to play, online, offline, offline-solo, online-solo, friends-only, friend-solo-only, etc, I made up a few of those but you get the point, and this has been discussed at depth, but give it a try. Ultima Online Pre-Alpha Test 1996 was fun, the screen shots are crowded with players, because the pre-alpha map was so small! Even 20 players on 1 screen looked intense. It helped the hype of the game, big time. Even for those who didn't have a chance to participate, saw the screen shots, and applied to join the beta test. Episode 2's map is a perfect environment for such success. I know there are technical limitations and 50 players per screen may never happen, but I would personally push the boundaries of getting as many players on 1 map, 1 screen, 1 server as possible as it greatly boosts a factor that current towns do not have. The funnest I've had in this game so far was when there were many players on the same map. Speaking of the map, here it is. The original design for Serpent Isle's Isle. Garriott said make it the shape of his iconic serpent emblem and the team said no. Now we have a chance at the closest thing to Serpent Isle Online we'll ever see. Being someone who previously headed a project to attempt a Serpent Isle themed UO shard with a custom SI map I will check out this incarnation of Serpent Isle, even if it's by another name. Small land mass won't be a bad thing if every single player of the game is on that land. The trick is, what instance of that land will everyone be on? If they aren't on the same instance no matter how awesome it looks, it won't capture the reason people play online games to begin with, social interaction. Maximize the social interaction and you will maximize the potential of any MMO. I know there will be players who prefer single player, to them I recommend they boot up an OG version of Ultima VII, part 1 and 2 and play for infinity. Single player games are fun, but ever since UO I've almost exclusively played MMOs, the exceptions are few, Cyberpunk 2077, was stoked about that single player game, pre-ordered it, when I heard they will make it an online game eventually I was beyond happy. MMORPGs are the future.