I must wonder what you developers think. Since it definitely will remain a mystery as feed back to this mail will be zero as usual. But are there particular reason why mages received again less in all aspects? We got nice and shiny bonuses to cloaks, back bags, wings and quivers, that....yes give nifty bonuses to both melee and archery characters but ....nothing to mages. Melee characters after all got nice +12 or STR bonuses and with attack bonuses on back items. Archery characters got nice +12 DEX bonuses and arrow recovery bonuses but archers also can benefit attack speed bonuses a lot. What magic users got? +3 INT and nothing else. Can you developers explain....why? What come to your "balance" to summoned pets, well that is a joke pretty much. Most summoned pets got no bonuses what so ever. Meager bonuses some few summoned pets got, honestly does not mean ANYTHING AT ALL. +30 to damage and few hit points more is irrelevant bonus. Summoned pets still die with few hits at high level areas and their damage is so low that it does not matter at all. Summoned pets are "useful" ONLY if you stick at challenge level 1 areas! I warmly recommend you play the game you design. PS. Don't dare to mention how great water elemental is when rest of summoned pets are crap.