First let me say that I have absolutely nothing against the MMO aspects of this game. I played MMOs (Guild Wars, Guild Wars II, Lord of the Rings Online) for many years. But as the years went by, MMO games are not longer my cup of tea - I'm here for the story. And yes, this is nothing new - I guess, most of you know this already Let me explain why I backed this game and what my problem is. In 2013 I saw these videos during the Kickstarter campaign, you can still watch them on the Kickstarter page of SotA (near the bottom of the page). Starting at 03:00 minutes Richard Garriott: "To create a story-driven soloplayer experience that harkens back to somewhere between Ultima IV and Ultima VII, but it also has the ability to play online" Warren Spector: "Okay that sounds great ... I've always had just personally a little problem with the traditional MMOs .. I don't want to be surrounded by 10000 of my close personal friends. And there really hasn't been something that lets me experience the real role-playing against that I feel, when I sit down with five or six of my closest friends. And you know me, I'm a single player guy ...." So I'm in good company Starting at 0:42 minutes Richard Garriott: "we tell you a story-driven basically soloplayer experience akin to Ultimas IV, V, VI and VII" I had understood that SotA should have many aspects - and that the story would be just one of them. However - a story-driven solo-player experience, akin to Ultimas IV to VII and designed by the creator of the fantastic Ultima series himself was exactly what I was looking for. And so I backed the game and even paid more money after the end of the KS campaign to support the development of this game furthermore. Recently Richard Garriott stated that SotA has a multiplayer story. And now I'm confused. There is / will be NO re-write, it is not needed. The story IS a multiplayer story, as will be clear... in time. How does a basically soloplayer experience match with a multiplayer story? I'm not talking about the quality or the current state of the story. I'm talking about a basic design decision! Where is my story-driven basically soloplayer experience akin to Ultimas IV, V, VI and VII? What happened to the game? Which kind of story tells SotA?