I am not a recluse. I enjoy having friends to share experiences with. But when it comes to this game, I am really affronted by the determined effort by the game designers to force me to group up. It really doesn't bother me much that people enjoy this situation and claim the rewards. I mean why not? But if the devs set it up so that someone can hide behind a rock, perhaps asleep, while their group earns them 2 to 6 million experience per hour, I take affront at this. As a solo player, constant action at high level yields 1 to 1.5 million experience per hour and then exhaustion takes over. I was drawn to this game initially because it was advertised as selective solo or multiplayer. And to tell the truth I have been able to play solo all this time. I complain not that people make the choices they do, but rather that new content now is geared for the multiplayer approach and us solo players are getting left in the lerch. We cannot solo many of the new scenarios. The average solo player has just as much money, time, and creativity invested as the multiplayer group player. Why then the bias? What is this game? I don't recognize it any more. Sad that.