1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Why were Verdantis Mines and Serpent Spine Mines moved?

Discussion in 'Release 29 Feedback Forum' started by Scraps MacMutt, May 4, 2016.

  1. Scraps MacMutt

    Scraps MacMutt Avatar

    Messages:
    402
    Likes Received:
    1,118
    Trophy Points:
    55
    Gender:
    Male
    Location:
    The Highlands
    @DarkStarr All of the other mines shown on the official SotA map are pretty close to those locations in game; however, the new Verdantis Mines and Serpents Spine Mines have apparently been moved a significant distance away from their original locations. The Verdantis Mines are on the opposite side of the Fallion River to the south and the Serpents Spine Mines are way up north of the Serpentis Mountains. Why was this done?

    I'm sure others besides me chose the location of their player-owned towns based on the original mine locations shown in the official map. My guild has been waiting a long time for these mines to be added to the game and now I feel like the rug has been pulled out from under us. This is incredibly frustrating and extremely disappointing.

    [​IMG]
     
    Last edited: May 4, 2016
    Dantuin and Leelu like this.
  2. Noric

    Noric Avatar

    Messages:
    1,329
    Likes Received:
    1,824
    Trophy Points:
    113
    Wow, I hadn't realized how much Verdantis mines had moved.
     
    Leelu and Scraps MacMutt like this.
  3. Quenton

    Quenton Avatar

    Messages:
    606
    Likes Received:
    978
    Trophy Points:
    105
    Gender:
    Male
    Location:
    Old Britannia
    Would you move your town closer to the new location, given the option?
     
    Leelu likes this.
  4. Fister Magee

    Fister Magee Avatar

    Messages:
    2,425
    Likes Received:
    3,639
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Spite
    Perhaps we should accept the world is still growing, not everything will stay how it is now. The dev's move things around in the interest of their world and regional resources/economy. Many reasons. I can let them explain the same, but no need. I'm here. :)
     
  5. Ristra

    Ristra Avatar

    Messages:
    3,951
    Likes Received:
    5,458
    Trophy Points:
    153
    Location:
    Athens
    That's part of the reason I chuckle at the stress people place on the land rush.

    I know it's a big deal to get your placement right but things are going to change. If not during development then it will during each additional Episode.

    What once was prime real estate could become distant lands later.
     
    Leelu and Fister Magee like this.
  6. Fister Magee

    Fister Magee Avatar

    Messages:
    2,425
    Likes Received:
    3,639
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Spite
    I know, imagine when this all begins again, EVERY EPISODE!!!
     
  7. Lord Andernut

    Lord Andernut Bug Brigade - Bug Hunter

    Messages:
    3,312
    Likes Received:
    11,019
    Trophy Points:
    165
    Gender:
    Male
    Location:
    New Britannian Market
    To be fair, people are getting a LOT of customization on where their town goes. And you can still change your town location up to the final wipe (for a fee) if Portalarium feels the need to change the layout of Novia a little.

    Originally we were told we could choose a quadrant and they would do their best to get your town in that quadrant (I presumed it would be according to some scheme that had a more organic layout of POT's on the map) and now people can say things like in the middle of the road (Paxlair) or up on the hill at X,Y,Z.
     
    SeleneNoctua likes this.
  8. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

    Messages:
    1,759
    Likes Received:
    3,207
    Trophy Points:
    113
    Gender:
    Male
    Some scene locations aren't in the exact locations as seen in the hand-drawn map (which you show a part of in the image you included) because of one or more of these 4 reasons: the in-game and hand-drawn versions didn't match, or there was something in the way that disallowed access to a location (like a river or a mountain), there were too many scenes in a cluster and they needed to be spread out, or we made a mistake.

    The placement of Verdantis on the south side of the Fallion river is a combination of reasons 2, 3, and 4. (Putting the logistical reasons aside, the mistake part was all me. Sorry about that.)

    A few locations will be shifting around in the near future because Novia is being updated to better match the hand-drawn map (the shoreline will change, rivers will be thinner, mountains will shift, etc.). Once the update is done, the in-game continent and hand-drawn map will better match one another. Yes, Verdantis Foothills/Mines can be moved much closer to the location on the hand-drawn map. However, I can't place a scene in the middle of mountains (which is how it appears in the hand-drawn map), so it's still going not going to be exactly where the mine entrance is on the hand-drawn map.

    The placement of Serpent Spine Foothills/Mines is actually pretty close to its spot on the hand-drawn map. It's unlikely this location will change after the in-game map updates.
     
  9. Ristra

    Ristra Avatar

    Messages:
    3,951
    Likes Received:
    5,458
    Trophy Points:
    153
    Location:
    Athens
    Aww damn, another dev stepping up for some thrashing! No mistakes are allowed!

    Punishment: 2 shots of whiskey with no chaser
     
    Spoon, Maka and Sannio like this.
  10. Scraps MacMutt

    Scraps MacMutt Avatar

    Messages:
    402
    Likes Received:
    1,118
    Trophy Points:
    55
    Gender:
    Male
    Location:
    The Highlands
    Thanks for your response, @Sannio! I really appreciate this information. In regards to the mine entrance location I understand that it's not feasible to place it exactly in the center of the northern mountain range due to access restrictions. Honestly, I expected to see a mine entrance placed on the eastern side of those mountains on the overland map along the road going from Jaxton, to the Highlands, to Foundation, and I expected the mine/zone entrance to be similar to the ones used for Owl's Nest, Etceter Mines/Crag Foothills, Spectral Mines, etc., for consistency. To me it makes more sense for a mine with important resources to be placed in close proximity to a major road as the official map shows. I also think this would go a long way towards making the overland map match the official map. I hope you and your team will give ample consideration to this suggestion. Thanks again! :)
     
    Noric and Dantuin like this.