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wind power generators state is not persistent

Discussion in 'Player Owned Towns & Player Housing' started by scroda, Mar 22, 2018.

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  1. scroda

    scroda Empyrean Enforcer

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    3/22/2018 4:45 PM
    Title: wind power generators state is not persistent
    Reproduction Rate: 100%
    Blocker? no
    Details: if you deactivate a wind power generator to disable the SFX(which are way too loud), then leave the scene and come back, they are reactivated. also; if you deactivate them and stay in the scene, then they reactivate automatically after some time
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (4) System RAM: 24518
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    SotA.EarlyAccess.QA.Win.64.657.Date.03.22.18
    Area: Novia_R3_City_Brittany
    Area Display Name: Central Brittany
    Loc: (-21.0, 29.3, -19.2)
    Debug: Tm92aWFfUjNfQ2l0eV9Ccml0dGFueXx8KC0yMS4wMTQsIDI5LjMyMywgLTE5LjE1Nil8KDAsIC0wLjcwMywgMCwgLTAuNzExKXwyMDcuOTAxMXwxNi43NjEzN3wxMS4wODI4Mw==
     
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