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x.86 binaries

Discussion in 'Release 60 QA Feedback' started by Feeyo, Nov 7, 2018.

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  1. Feeyo

    Feeyo Avatar

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    Hi,

    Is there a specific reason to keep the 32bit binaries in the client?
    I am pretty sure that SotA will never run on a 32bit machine? Taken its big memory usage?

    Whenever I try the 32bit binary it always crashes with memory problem log entries
     
  2. that_shawn_guy

    that_shawn_guy Bug Hunter

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    32bit binaries cause a warning popup on the current version of macOS. The next release will not allow them to run at all.
     
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  3. Sorthious

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    The limit of addressable memory for a 32-bit system is 4GB's. That's below the minimum required to even run the game. Not to mention the fact that if you have a 1GB video card in your system you would only be left with 3GB's of addressable system RAM.
     
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  4. Barugon

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    It's worse than that because some amount of space must be reserved for the system. This is typically 1 or 2 GB, leaving you with only 3 or 2 GB of usable address space.
     
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