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  <channel>
    <title>Release 21 Feedback</title>
    <description>Release 21 Feedback</description>
    <pubDate>Mon, 07 Sep 2026 11:44:11 +0000</pubDate>
    <lastBuildDate>Mon, 07 Sep 2026 11:44:11 +0000</lastBuildDate>
    <generator>Shroud of the Avatar Forum</generator>
    <link>https://www.shroudoftheavatar.com/forum/index.php?forums/release-21-feedback.378/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://www.shroudoftheavatar.com/forum/index.php?forums/release-21-feedback.378/index.rss"/>
    <item>
      <title>Tour guide quests....help me out here</title>
      <pubDate>Thu, 24 Sep 2015 10:12:16 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/tour-guide-quests-help-me-out-here.37777/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/tour-guide-quests-help-me-out-here.37777/</guid>
      <author>invalid@example.com (0pi8)</author>
      <dc:creator>0pi8</dc:creator>
      <content:encoded><![CDATA[So somebody please help me understand these tour guide quests.....<br />
<br />
The Devs are giving away free collectables to players that are willing to explore the new areas - I get it.  So what is the intended adventure of these tours?  I see an experienced player, or one like duke violation that has not been wiped,  being able to trudge their way though these.  But a new player with skills just wiped?  I think not...<br />
Some of these areas are nearly impossible without help or......<br />
<br />
<b>Full</b> map of...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/tour-guide-quests-help-me-out-here.37777/" class="internalLink">Tour guide quests....help me out here</a>]]></content:encoded>
      <slash:comments>20</slash:comments>
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    <item>
      <title>Lets Talk about the Skill System</title>
      <pubDate>Wed, 23 Sep 2015 20:56:03 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-the-skill-system.37240/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-the-skill-system.37240/</guid>
      <author>invalid@example.com (Cryodacry)</author>
      <dc:creator>Cryodacry</dc:creator>
      <content:encoded><![CDATA[First off i want to say the skill system is a fun change from the previous iteration.  I love how the system make this a very dynamic means of getting our abilities. <br />
<br />
Now i am not going to get into all the positives of the system as all of us from the days of UO know very well why we love it.  I am going to get into why the current version is terribly flawed. <br />
<br />
First problem would be the fact there is not a level cap / skill cap.  This is going to make balancing content very difficult. Even...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-the-skill-system.37240/" class="internalLink">Lets Talk about the Skill System</a>]]></content:encoded>
      <slash:comments>30</slash:comments>
    </item>
    <item>
      <title>Of wolves and spiders</title>
      <pubDate>Wed, 23 Sep 2015 20:00:50 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/of-wolves-and-spiders.37900/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/of-wolves-and-spiders.37900/</guid>
      <author>invalid@example.com (Lord_Darkmoon)</author>
      <dc:creator>Lord_Darkmoon</dc:creator>
      <content:encoded><![CDATA[We all know that SotA has a limited budget and that some assets are bought from the Unity store. But I was wondering why exactly those assets that we have now were chosen.<br />
For example the wolves and spiders. Looking through the Unity store there are better looking models for wolves and spiders that can be found.<br />
<br />
For example:<br />
<br />
<a href="https://www.assetstore.unity3d.com/en/#!/content/24930" target="_blank" class="externalLink" rel="nofollow">Wolf</a>...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/of-wolves-and-spiders.37900/" class="internalLink">Of wolves and spiders</a>]]></content:encoded>
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    <item>
      <title>Runners run too much</title>
      <pubDate>Wed, 23 Sep 2015 14:35:58 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/runners-run-too-much.37476/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/runners-run-too-much.37476/</guid>
      <author>invalid@example.com (Soulicide)</author>
      <dc:creator>Soulicide</dc:creator>
      <content:encoded><![CDATA[NPC enemy archers and mages need a longer cool down between standing still and running. Also, the fact that they can simply run toward you then casually right past you while not attacking and you are attacking seems a little ridonkulous.]]></content:encoded>
      <slash:comments>16</slash:comments>
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    <item>
      <title>Many people stopped playing</title>
      <pubDate>Wed, 23 Sep 2015 04:31:54 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/many-people-stopped-playing.37063/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/many-people-stopped-playing.37063/</guid>
      <author>invalid@example.com (Edward Newgate)</author>
      <dc:creator>Edward Newgate</dc:creator>
      <content:encoded><![CDATA[Last view weaks i noticed how many peaple that i normal  play with  every singel day have stopped playing.<br />
After talking with a lot of guys and girls of cours, they all told me the same reason.<br />
(as and edit: a lot of peapel thing i have this complains i mostly enjoy the game alot there are little things that bother me but hey you cant every thing right? <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /> )<br />
<br />
First reason: Skill decay and the fact there is now a skill cap and how back  then it was promised that we would have  no hardcap at...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/many-people-stopped-playing.37063/" class="internalLink">Many people stopped playing</a>]]></content:encoded>
      <slash:comments>136</slash:comments>
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    <item>
      <title>Why Do We Keeping Getting Freezes On Exp Gain and Skill Gains??</title>
      <pubDate>Tue, 22 Sep 2015 20:28:25 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/why-do-we-keeping-getting-freezes-on-exp-gain-and-skill-gains.37508/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/why-do-we-keeping-getting-freezes-on-exp-gain-and-skill-gains.37508/</guid>
      <author>invalid@example.com (Whiskiz)</author>
      <dc:creator>Whiskiz</dc:creator>
      <content:encoded><![CDATA[Assuming this is not a bug, because if so its a pretty big bug which i highly doubt because it has certain patterns and only happens after you have done alot of grinding in paticular, so this can only be a hidden penalty(s) of some sort.......<br />
<br />
So basically what&#039;s up with the hidden penalty we are receiving? Could you please tell us what it is? Is it from being in the same zone too long even going back and forth from it, or grinding on the same enemy types too long? does it last for a set...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/why-do-we-keeping-getting-freezes-on-exp-gain-and-skill-gains.37508/" class="internalLink">Why Do We Keeping Getting Freezes On Exp Gain and Skill Gains??</a>]]></content:encoded>
      <slash:comments>75</slash:comments>
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    <item>
      <title>Lot Placement Tool Feature: Sample Homes!</title>
      <pubDate>Tue, 22 Sep 2015 17:24:41 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/lot-placement-tool-feature-sample-homes.37846/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/lot-placement-tool-feature-sample-homes.37846/</guid>
      <author>invalid@example.com (Aartemis)</author>
      <dc:creator>Aartemis</dc:creator>
      <content:encoded><![CDATA[When the Devs design NPC Towns such as Owl&#039;s Head or Solania, some of the lots are pre-populated by a sample home.  This house cannot be decorated but it can be walked through.  It goes away when the lot is purchased.<br />
<br />
I am asking that the Lot Placement/Marker Gump (where you can set who can claim the lot) also have the choice to place a sample home on the lot.  Using the existing arrow slider for the house chooser would be perfect.  The sample house can erase if the lot is adjusted, and...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/lot-placement-tool-feature-sample-homes.37846/" class="internalLink">Lot Placement Tool Feature: Sample Homes!</a>]]></content:encoded>
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      <title>Lets Talk about Reagents for Magic</title>
      <pubDate>Tue, 22 Sep 2015 05:31:23 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-reagents-for-magic.36625/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-reagents-for-magic.36625/</guid>
      <author>invalid@example.com (Cryodacry)</author>
      <dc:creator>Cryodacry</dc:creator>
      <content:encoded><![CDATA[<a href="https://www.shroudoftheavatar.com/forum/index.php?members/2627/" class="username" data-user="2627, @Chris">@Chris</a>,  <br />
<br />
The magic system with reagents need a bit of an update.  I would like to propose the following system.<br />
<br />
As of right now, as you know, Spells have a fizzle % chance.  I think this is a great concept and a wonderful way to implement a balance between armors.  I would like to take this a step further.  In addition i would also like to comment that the Price of reagents is set at a perfect place if you implement the following system.<br />
<br />
Spells when they are casted are...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-reagents-for-magic.36625/" class="internalLink">Lets Talk about Reagents for Magic</a>]]></content:encoded>
      <slash:comments>21</slash:comments>
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    <item>
      <title>4Bear strikes again! Phoenix down!</title>
      <pubDate>Mon, 21 Sep 2015 22:58:37 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/4bear-strikes-again-phoenix-down.37803/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/4bear-strikes-again-phoenix-down.37803/</guid>
      <author>invalid@example.com (Athanil)</author>
      <dc:creator>Athanil</dc:creator>
      <content:encoded><![CDATA[Howdy all!<br />
<br />
After some gruesome trials we&#039;ve finally managed to beat the nemisis of r21, Riel Firefeather!<br />
<br />
<img src="http://i.imgur.com/h01LLyC.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/h01LLyC.png" /> <br />
<img src="http://i.imgur.com/h8g5LlE.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/h8g5LlE.png" /> <br />
As you can see we&#039;ve had to trick it so it stayed in one spot. We did this by luring it to the cliff here and then blasting it with gusts until it was stuck. All that was left then was to kill it, which was easier said then done since it still packs quite the punch.<br />
<br />
After finally getting it down to...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/4bear-strikes-again-phoenix-down.37803/" class="internalLink">4Bear strikes again! Phoenix down!</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
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      <title>Prism (public vendor in Desolis) is hidden away</title>
      <pubDate>Mon, 21 Sep 2015 14:56:10 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/prism-public-vendor-in-desolis-is-hidden-away.37717/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/prism-public-vendor-in-desolis-is-hidden-away.37717/</guid>
      <author>invalid@example.com (Guido DeVille)</author>
      <dc:creator>Guido DeVille</dc:creator>
      <content:encoded><![CDATA[Prism, the public vendor in Desolis, doesn&#039;t get ANY traffic because she is hidden in the first basement you run up on as you approach the city. She would probably be more useful if she was where the Tour Guide is. <br />
<br />
<img src="http://i.imgur.com/IyjQvt9.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/IyjQvt9.png" />]]></content:encoded>
      <slash:comments>1</slash:comments>
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      <title>Please bring back the leather helms like what the guards wear</title>
      <pubDate>Sun, 20 Sep 2015 10:02:53 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/please-bring-back-the-leather-helms-like-what-the-guards-wear.37451/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/please-bring-back-the-leather-helms-like-what-the-guards-wear.37451/</guid>
      <author>invalid@example.com (Raven Swiftbow)</author>
      <dc:creator>Raven Swiftbow</dc:creator>
      <content:encoded><![CDATA[There are several of us who used to wear the leather helms.  But now, they look like 1950&#039;s swim caps and there are several of us chicks in ODE that wouldn&#039;t be caught dead in one!<br />
<br />
So please bring back the look that they had before.<br />
<br />
And while we&#039;re at it....<br />
<br />
We used to have really nice cloth helms - I think Ravicus might have a good screenshot of one, if I recall (I think he was using it for a sig for a time).  [Edit!  I see that it is Razimus, not Ravicus, who still has the image of what...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/please-bring-back-the-leather-helms-like-what-the-guards-wear.37451/" class="internalLink">Please bring back the leather helms like what the guards wear</a>]]></content:encoded>
      <slash:comments>35</slash:comments>
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      <title>Release 21 feedback (and some ideas)</title>
      <pubDate>Sun, 20 Sep 2015 05:02:57 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/release-21-feedback-and-some-ideas.37750/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/release-21-feedback-and-some-ideas.37750/</guid>
      <author>invalid@example.com (Hardin Steele)</author>
      <dc:creator>Hardin Steele</dc:creator>
      <content:encoded><![CDATA[This feedback is in the R21 thread, but includes some general thoughts as well. I totally copied Kosomok&#039;s format from a previous thread in this forum, so, &quot;Thanks for the format Kosomok!&quot;<br />
<br />
<b>Combat</b><br />
<br />
-Combat Skills—The skill “tiers” (for lack of a better term) are thin. Certainly there should be more skills for each tree and each tree should have more branches. The weapon classes and armor classes seem like they should be broken down a little more (under “Blades”, the next tier might be...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/release-21-feedback-and-some-ideas.37750/" class="internalLink">Release 21 feedback (and some ideas)</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
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      <title>Guesswork - not fun</title>
      <pubDate>Sat, 19 Sep 2015 21:04:04 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/guesswork-not-fun.37514/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/guesswork-not-fun.37514/</guid>
      <author>invalid@example.com (Pleione)</author>
      <dc:creator>Pleione</dc:creator>
      <content:encoded><![CDATA[Maybe I&#039;m too analytical, but I&#039;m finding not KNOWING how my stats affect my character to be rather frustrating.  I see a lot of posts on what DA, DR,  DAvoid mean - but they are just educated guesses.<br />
<br />
Likewise, not understanding if I should build +2 Int armor or +0.2 Magic Damage armor is silly - it takes way too much effort to craft a piece of armor to not understand the basics of what it will do.   Using this example, presumably +2 Int will boost my Focus, Focus regen, and spell damage,...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/guesswork-not-fun.37514/" class="internalLink">Guesswork - not fun</a>]]></content:encoded>
      <slash:comments>42</slash:comments>
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      <title>Manually testing hit chance.</title>
      <pubDate>Fri, 18 Sep 2015 22:44:49 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/manually-testing-hit-chance.37588/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/manually-testing-hit-chance.37588/</guid>
      <author>invalid@example.com (KuBaTRiZeS)</author>
      <dc:creator>KuBaTRiZeS</dc:creator>
      <content:encoded><![CDATA[<div class="bbCodeBlock bbCodeQuote" data-author="Chris">
	<aside>
		
			<div class="attribution type">Chris said:
				
					<a href="index.php?goto/post&amp;id=416515#post-416515" class="AttributionLink">&uarr;</a>
				
			</div>
		
		<blockquote class="quoteContainer"><div class="quote">Combat hit chance didn&#039;t change at all for PVE this release with one exception.  Previously we gave you a flat 90% hit chance. Now it is 50+ half your skill in the weapon.  So at 80 skill you will be exactly where you were last release (50+ 80/2=90).<br />
<br />
The only way that level factors in at all is if the creature you&#039;re fighting is more than 10 levels higher than you then you lose 1% hit chance per level beyond 10.  Very few creatures are above level...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://www.shroudoftheavatar.com/forum/index.php?threads/manually-testing-hit-chance.37588/" class="internalLink">Manually testing hit chance.</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
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      <title>Probably Shouldn't Resurrect with 100% HP and Focus</title>
      <pubDate>Fri, 18 Sep 2015 21:42:00 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/probably-shouldnt-resurrect-with-100-hp-and-focus.37420/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/probably-shouldnt-resurrect-with-100-hp-and-focus.37420/</guid>
      <author>invalid@example.com (Fikule)</author>
      <dc:creator>Fikule</dc:creator>
      <content:encoded><![CDATA[Me and a small group of Wolf Spiders spent some time gaining all my skills next to an Ankh since I could spam all my abilities, die, and then pop back up with full hp and focus and instantly repeat the process.<br />
<br />
Also, if monsters kill someone and there are no other targets around, maybe they should instantly reset?<br />
<br />
Oh, and possibly limit each player to leaving behind one set of bones. It got... cluttered, to say the least.<br />
<br />
Maybe a small resurrection timer for very frequent deaths?]]></content:encoded>
      <slash:comments>10</slash:comments>
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      <title>What should NPC's sell?</title>
      <pubDate>Fri, 18 Sep 2015 20:57:44 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/what-should-npcs-sell.36932/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/what-should-npcs-sell.36932/</guid>
      <author>invalid@example.com (Drocis the Devious)</author>
      <dc:creator>Drocis the Devious</dc:creator>
      <content:encoded><![CDATA[Because I realize that the developers are using NPC&#039;s as a way to guide the economy, I know that NPC&#039;s have to be used to sell SOMETHING. However, I think if NPC&#039;s sell things as they do now, it will greatly hurt the player&#039;s ability to use supply and demand to form a vibrant and stable economy.<br />
<br />
Arrows are a perfect example.  Currently in Owl&#039;s head, an arrow costs 2 gold.  For a player to make an arrow it costs significantly more than that.  So if this continues at launch, no player will...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/what-should-npcs-sell.36932/" class="internalLink">What should NPC&#039;s sell?</a>]]></content:encoded>
      <slash:comments>45</slash:comments>
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      <title>Adam Smith in New Britannia</title>
      <pubDate>Fri, 18 Sep 2015 20:19:37 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/adam-smith-in-new-britannia.36964/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/adam-smith-in-new-britannia.36964/</guid>
      <author>invalid@example.com (Drocis the Devious)</author>
      <dc:creator>Drocis the Devious</dc:creator>
      <content:encoded><![CDATA[<b>Adam Smith in New Britannia<br />
by Baron Drocis Fondorlatos</b><br />
<br />
Adam Smith&#039;s, <i>The Wealth of Nations</i> was first published on Earth in 1776. Here Smith argued that tariffs created inefficient economies that produced high inflation over long periods of time.  It&#039;s my belief that would Adam Smith visit New Britannia today, he would see the same economic problems.<br />
<br />
Tariffs are defined as taxes imposed on goods or services, usually imports or exports.  But for our purposes, we&#039;ll just call...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/adam-smith-in-new-britannia.36964/" class="internalLink">Adam Smith in New Britannia</a>]]></content:encoded>
      <slash:comments>24</slash:comments>
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      <title>Archery Question</title>
      <pubDate>Fri, 18 Sep 2015 15:53:40 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/archery-question.36135/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/archery-question.36135/</guid>
      <author>invalid@example.com (Chatele)</author>
      <dc:creator>Chatele</dc:creator>
      <content:encoded><![CDATA[I decided to start as an archer since that is my first love.... having a VERY hard time. I went thru 50 arrows just to kill 1 ruffian what ever it&#039;s called bandit type... now arrows are too exp and I can only carry so much,  how the heck do u play an archer in this game? I&#039;m training dex and str, need str to be able to carry at least 100 arrows ... training purify and heal ... under combat: Range:Ranged combo, Aimed shot, Disabling shot, and ammo scavenger... what am I doing wrong? 50 arrows...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/archery-question.36135/" class="internalLink">Archery Question</a>]]></content:encoded>
      <slash:comments>55</slash:comments>
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      <title>Stuck at level 20 in leather armor</title>
      <pubDate>Fri, 18 Sep 2015 03:30:03 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/stuck-at-level-20-in-leather-armor.37610/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/stuck-at-level-20-in-leather-armor.37610/</guid>
      <author>invalid@example.com (Hardin Steele)</author>
      <dc:creator>Hardin Steele</dc:creator>
      <content:encoded><![CDATA[I have been experimenting with magic and have raised all but Chaos and Death (those two do not fit my character profile, so they are avoided). I also eschewed cloth armor, as I did not find much of it available, so I went with augmented leather armor (full kit), triangle shield and a scavenged sword (pirate cutlass, iron scimitar, whatever I could afford or loot).<br />
<br />
Using this kit I could not get to level 21, period. There was absolutely no way I could kill a timber wolf, or even damage a...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/stuck-at-level-20-in-leather-armor.37610/" class="internalLink">Stuck at level 20 in leather armor</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
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    <item>
      <title>Frustrated by mining / lumberjacking this release</title>
      <pubDate>Thu, 17 Sep 2015 04:35:14 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/frustrated-by-mining-lumberjacking-this-release.37426/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/frustrated-by-mining-lumberjacking-this-release.37426/</guid>
      <author>invalid@example.com (Helseth)</author>
      <dc:creator>Helseth</dc:creator>
      <content:encoded><![CDATA[Is it just me or does this seem more difficult now?<br />
<br />
It&#039;s not just the skill system (which I&#039;m generally enjoying and will love once balance issues are fixed *cough*)<br />
<br />
It seems like the accessibility of resources is off.  Almost every tree or mining node I&#039;ve found has had some mobs next to them so I have to fight every time I mine - which is annoying since I&#039;m an archer and am mining/lumberjacking to make the arrows I need to fight.<br />
<br />
When I&#039;ve found a node without mobs it seems to be a...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/frustrated-by-mining-lumberjacking-this-release.37426/" class="internalLink">Frustrated by mining / lumberjacking this release</a>]]></content:encoded>
      <slash:comments>21</slash:comments>
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    <item>
      <title>Lets Talk about Armor</title>
      <pubDate>Wed, 16 Sep 2015 21:46:52 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-armor.36627/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-armor.36627/</guid>
      <author>invalid@example.com (Cryodacry)</author>
      <dc:creator>Cryodacry</dc:creator>
      <content:encoded><![CDATA[<a href="https://www.shroudoftheavatar.com/forum/index.php?members/2627/" class="username" data-user="2627, @Chris">@Chris</a>,<br />
<br />
I believe i have figured out what every stat does with armor.   That being said there needs to be some drastic revamps to how armor currently works as the system is too exploitable.  Believe you me i am going to be hurt the most by this balance pass =)<br />
<br />
Please correct me if i am wrong on these  Chris.<br />
<br />
Damage Resistance (%DR) =  This is a stat that decreases your damage you take from all sources.  This stat ends up being a % Damage reduction.<br />
<br />
Damage Absorption...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-armor.36627/" class="internalLink">Lets Talk about Armor</a>]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>Tour Guide - Highwayman Hat Walkthrough</title>
      <pubDate>Wed, 16 Sep 2015 03:10:30 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/tour-guide-highwayman-hat-walkthrough.36149/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/tour-guide-highwayman-hat-walkthrough.36149/</guid>
      <author>invalid@example.com (E n v y V I)</author>
      <dc:creator>E n v y V I</dc:creator>
      <content:encoded><![CDATA[Quest done..............Enjoy<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/oK6tl54YSgg?wmode=opaque" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
      <slash:comments>27</slash:comments>
    </item>
    <item>
      <title>Will Player Run Towns, POT get a Fauna or stuff to gather? based on location</title>
      <pubDate>Tue, 15 Sep 2015 18:24:36 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/will-player-run-towns-pot-get-a-fauna-or-stuff-to-gather-based-on-location.37542/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/will-player-run-towns-pot-get-a-fauna-or-stuff-to-gather-based-on-location.37542/</guid>
      <author>invalid@example.com (Myrcello)</author>
      <dc:creator>Myrcello</dc:creator>
      <content:encoded><![CDATA[I did run out of my house in the Player Run Town of Bravecoast and i did wonder if we will get a Fauna.<br />
<br />
I thought - would be nice if i could feel the advantage of choosing this place also in regards to what supplies are around you. <br />
<br />
So some animals that fit to the areas - like monkeys , fish in the water, birds, snakes , crocodiles i can kill.<br />
<br />
<br />
Or is the general idea to keep Player Run Towns and Player Towns totally empty of animals, supplies we can gather ?<br />
<br />
Just curious. <br />
<br />
<br />
Kind regars]]></content:encoded>
      <slash:comments>2</slash:comments>
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    <item>
      <title>Free attack and Global Cooldown.</title>
      <pubDate>Tue, 15 Sep 2015 16:00:59 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/free-attack-and-global-cooldown.37534/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/free-attack-and-global-cooldown.37534/</guid>
      <author>invalid@example.com (KuBaTRiZeS)</author>
      <dc:creator>KuBaTRiZeS</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been using Free attack for this two releases, and even when it needs some work and the combat skills needs some reorientation to make it fit, i like it. And when facing and aiming is properly implemented, i think i&#039;ll like it even more. But there&#039;s something that bothers me, and that&#039;s not being able to start charging my attack while having skills in cooldown. <br />
<br />
The main reason not to use auto attack in my opinion is that charging it takes too much time, and you could use a couple of...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/free-attack-and-global-cooldown.37534/" class="internalLink">Free attack and Global Cooldown.</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
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    <item>
      <title>? What increases crafting "pool"</title>
      <pubDate>Tue, 15 Sep 2015 12:23:04 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/what-increases-crafting-pool.37501/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/what-increases-crafting-pool.37501/</guid>
      <author>invalid@example.com (Darnah Fyre)</author>
      <dc:creator>Darnah Fyre</dc:creator>
      <content:encoded><![CDATA[Because my cooking is stalled out in level 98 - I&#039;ve stopped for over a week, gathered, fought, healed in groups, roleplayed and even tried a run of a new dish.<br />
<br />
*cries*<br />
<br />
All hints appreciated!]]></content:encoded>
      <slash:comments>8</slash:comments>
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    <item>
      <title>POT deco items</title>
      <pubDate>Mon, 14 Sep 2015 17:52:57 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/pot-deco-items.37450/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/pot-deco-items.37450/</guid>
      <author>invalid@example.com (Mal Hari)</author>
      <dc:creator>Mal Hari</dc:creator>
      <content:encoded><![CDATA[for the player owned towns you should be able to place all large yard deco items like sheds, green houses, all sizes and styles of tent, the Upscale stables, the chest set and pcs,.....<br />
<br />
items would be deco only (you couldn&#039;t use the chest set) this would allow for filling in areas of town. <br />
<br />
if you have a unused corner you could put 6-7 assorted tents to make it look busy. or other things.<br />
<br />
and for fill in the areas of the towns there should be a way for large scale community crafting to...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/pot-deco-items.37450/" class="internalLink">POT deco items</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
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    <item>
      <title>R 21 General Feedback</title>
      <pubDate>Mon, 14 Sep 2015 14:59:27 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/r-21-general-feedback.37444/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/r-21-general-feedback.37444/</guid>
      <author>invalid@example.com (Kosomok)</author>
      <dc:creator>Kosomok</dc:creator>
      <content:encoded><![CDATA[Feedback broken down into sections:<br />
<br />
<b>1) Combat:</b><br />
<div style="padding-left: 30px">Combat at the start is, IMO, too difficult.  The difficulty arises from the lack of focus.  The focus pool for new characters is too low and the out of combat regen rates for focus and health are too low.<br />
<br />
<div style="padding-left: 30px">The lack of focus leads to a reliance on auto-attacking, which I do not find to be fun. Auto-attacking minimizes my interaction as a player--and I play in order to DO things, not to watch my avatar  auto-attack.<br />
<br />
Low...&#8203;</div></div><br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/r-21-general-feedback.37444/" class="internalLink">R 21 General Feedback</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
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    <item>
      <title>Taming suggestions</title>
      <pubDate>Mon, 14 Sep 2015 14:08:32 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/taming-suggestions.37457/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/taming-suggestions.37457/</guid>
      <author>invalid@example.com (waltemus)</author>
      <dc:creator>waltemus</dc:creator>
      <content:encoded><![CDATA[I&#039;ve played with taming a bit now. Here&#039;s what I&#039;ve seen and been left wanting:<br />
<br />
Seen<br />
1. It takes a taming collar for each -attempt- to tame a creature instead of every success.<br />
2. There is no successful taming indicator other than the target disappears.<br />
3. There is no failure to tame indicator other than the target does not disappear.<br />
4. You can only have one tame at a time and if you tame another the first is lost.<br />
5. You only need one summoning whistle to repeatedly call your tame.<br />
6. The...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/taming-suggestions.37457/" class="internalLink">Taming suggestions</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
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    <item>
      <title>Kvow's Archery Journey (or sell everything and buy arrows)</title>
      <pubDate>Mon, 14 Sep 2015 10:47:40 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/kvows-archery-journey-or-sell-everything-and-buy-arrows.36470/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/kvows-archery-journey-or-sell-everything-and-buy-arrows.36470/</guid>
      <author>invalid@example.com (Waxillium)</author>
      <dc:creator>Waxillium</dc:creator>
      <content:encoded><![CDATA[<span style="color: #00ff00">Round 1 (500 arrows or 1000 gp)</span><br />
<span style="text-decoration: underline"><br />
Location: </span><br />
North Valeway.<br />
<span style="text-decoration: underline"><br />
Skill Gain: </span><br />
Ranged Combat +4(14)<br />
Aimed Shot +13 (13)<br />
Disabling Shot +8 (8)<br />
Ammo Scavenger of +3 (3)<br />
<br />
<span style="text-decoration: underline">Loot:</span><br />
-1000 +260 (Net loss 740)<br />
<br />
<span style="text-decoration: underline">Notes:</span><br />
Aimed shot goes up every shot as does disabling shot. Ranged combat only goes up if you hit. Ammo scavenger goes up with all archery skills. Deer in owls head give no skill gain...<br />
<br />
---------------<br />
<br />
<span style="color: rgb(0, 255, 0)">Round 2 (500 arrows or...</span><br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/kvows-archery-journey-or-sell-everything-and-buy-arrows.36470/" class="internalLink">Kvow&#039;s Archery Journey (or sell everything and buy arrows)</a>]]></content:encoded>
      <slash:comments>51</slash:comments>
    </item>
    <item>
      <title>Leveling too easy?</title>
      <pubDate>Sun, 13 Sep 2015 22:55:44 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/leveling-too-easy.37226/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/leveling-too-easy.37226/</guid>
      <author>invalid@example.com (Sara Dreygon)</author>
      <dc:creator>Sara Dreygon</dc:creator>
      <content:encoded><![CDATA[To give <a href="https://www.shroudoftheavatar.com/forum/index.php?members/2627/" class="username" data-user="2627, @Chris">@Chris</a> some information on leveling skills, today for four hours I went from 92 polearms to 112 polearms which I think this might be too fast in my opinion.  I don&#039;t think experience pool that I had left over from R20 had much to do with it either because even if my pool was completely out, I was killing many, many creatures with my guild&#039;s help so I shouldn&#039;t have run out of XP, correct? (it&#039;s not like I was hitting a gustball)<br />
<br />
Also, leveling is <b><i>MUCH...</i></b><br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/leveling-too-easy.37226/" class="internalLink">Leveling too easy?</a>]]></content:encoded>
      <slash:comments>33</slash:comments>
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