Pack Animals

Discussion in 'Avatars & NPCs' started by Poor game design, Jun 22, 2014.

Thread Status:
Not open for further replies.
  1. Drocis the Devious

    Drocis the Devious Avatar

    Messages:
    18,188
    Likes Received:
    35,440
    Trophy Points:
    153
    Gender:
    Male
    So I really like the idea of Pack Animals, and I bought a few from the stretch goal store.

    But this got me thinking, why would someone need or want a pack animal? Backpacks are really huge and seem to carry A LOT. So isn't having a pack animal a little overboard? Obviously, we don't really know the answer to these questions yet, but I thought I'd attempt to outline how I'd like it to work...

    1) Pack Animals should have the ability to cross terrain more effectively than players and regular mounts. This means mountains, swamps, desert sands...all these places that will generally slow down people and mounts should not slow down pack animals. This would make having a pack animal the most efficient way to travel a harsh landscape.

    2) Pack Animals should have the ability to carry special items that can't normally be carried by players or regular mounts. This would give added incentive to use pack animals in certain situations. For example, I can see having "camps" or "siege weapons" being carried by pack animals.

    3) Pack Animals should offer a "slight" bonus to gathering skills. This would make them extra beneficial while also reducing the risk of being attacked and slain and losing "extra" stuff.
     
    Numa, Hazard, Lord Baldrith and 3 others like this.
  2. Asclepius

    Asclepius Avatar

    Messages:
    1,651
    Likes Received:
    6,031
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Perth West Australia
    Just at thought - they don't yet seem to have implemented weight considerations. Right now you can happily carry almost infinite quantities of stuff in your backpack - that will probably change as the release gets closer. Suddenly you're overloaded and can't move!
    Enter the faithful pack animal - just the shot for carrying all that extra stuff:)
     
  3. NRaas

    NRaas Avatar

    Messages:
    3,984
    Likes Received:
    5,841
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Glenraas

    Well, we currently have no understanding of encumbrance, other than the devs have mentioned it will come into play eventually.

    It may not actually be possible to carry a large amount of stuff once that system is implemented.

    Though, I like your other ideas as well. :)

    (Edit: Ninja'd by Asclepius :p)
     
    Mishri, rild, smack and 4 others like this.
  4. smack

    smack Avatar

    Messages:
    7,077
    Likes Received:
    15,288
    Trophy Points:
    153
    Well encumbrance is scheduled for R9, so I wonder how much of it will be implemented. That is, just weight limits on the bag, or affects your skills too...
     
    Time Lord, Mishri and rild like this.
  5. PrimeRib

    PrimeRib Avatar

    Messages:
    3,017
    Likes Received:
    3,576
    Trophy Points:
    165
    Gender:
    Male
    As I've noted before, the game is basically a big pile of stuff right now. As you start to add motivations and mechanics, then the bonuses for doing certain behaviors make sense.

    If you think of an RTS, like say warcraft, your miner walks from the town hall out the the gold mine, gets 10 gold, then walks back, over and over. You could imagine figuring out the cost/benefit of somehow carrying more especially if there's some amount of risk involved.

    If you had nodes like this, I could see two PvP scenarios where this gets interesting:
    1) The hex is conquered (by your team). So there's say a one hour lockout where you go back and forth gathering as much as you can. You're "safe" from PvP now because you earned it and are incentivized to drain the node as quickly as possible.
    2) The zone is not locked and PvP could happen any time. In this case, it's more like an escort quest where you're trying to get the slow, weak NPC through dangerous territory.

    Note that, in either case, the "PvP" could be simulated by enemy bandits.
     
    Time Lord likes this.
  6. redfish

    redfish Avatar

    Messages:
    11,365
    Likes Received:
    27,674
    Trophy Points:
    165

    Like others have said, encumbrance and carry capacity hasn't been implemented yet. Personally, I hope it will be realistic. Buying a pack animal and taking care of it (feeding it, etc) should be an extra cost, which would justify the advantage. Possibly (no idea if they're planning this) it could get killed, too. Possibly, if realistic, it would slow down travel speed.
     
  7. Mishri

    Mishri Avatar

    Messages:
    3,812
    Likes Received:
    5,585
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Great Falls, MT
    They said in the original post that the pack animals are non-combat, cannot be attacked. But, if you die, the pack animal dies too. That means you can lose an item on both you and your pack animal (or I think the way it's described, 2 items, maybe that way someone doesn't shift everything to the pack animal or from the pack animal to avoid the loot consequences of having a pack animal.. if you only get to loot 1 from each you end up only getting 1 item because they moved their stuff to 1 "container")
     
    Time Lord likes this.
  8. Trenyc

    Trenyc Avatar

    Messages:
    1,503
    Likes Received:
    2,966
    Trophy Points:
    125
    Gender:
    Male
    I want to equip my llama with lasers and let him fight for FULL L00TZ!
     
    Arctis Stormbringer likes this.
  9. Wagram

    Wagram Avatar

    Messages:
    1,128
    Likes Received:
    878
    Trophy Points:
    113
    A P2W pack horse, the bonus is you can gather more before returning to town.
     
  10. By Tor

    By Tor Avatar

    Messages:
    2,362
    Likes Received:
    4,717
    Trophy Points:
    165
    Gender:
    Male
    I have one simple request...and that is to have llamas with frickin' laser beams attached to their heads!
     
    Lord Trenyc likes this.
  11. redfish

    redfish Avatar

    Messages:
    11,365
    Likes Received:
    27,674
    Trophy Points:
    165

    Is it okay if they're non-dangerous laser beams and just create a nice light show?
     
    ByTor likes this.
  12. Drocis the Devious

    Drocis the Devious Avatar

    Messages:
    18,188
    Likes Received:
    35,440
    Trophy Points:
    153
    Gender:
    Male

    Only if you're limited to buy pack animals with the same abilities in the stretch goal or add-on store. If you can get the same functionality in game, it's not P2W - it's just pay not to be inconvenienced.
     
  13. redfish

    redfish Avatar

    Messages:
    11,365
    Likes Received:
    27,674
    Trophy Points:
    165

    Its still unclear to me what the stretch goal store means by "unique items"
     
  14. Drocis the Devious

    Drocis the Devious Avatar

    Messages:
    18,188
    Likes Received:
    35,440
    Trophy Points:
    153
    Gender:
    Male

    I'm not entirely sure either. I'm waiting for the devs to decide it's the right time to give us more details.
     
    Lord Baldrith likes this.
  15. Wagram

    Wagram Avatar

    Messages:
    1,128
    Likes Received:
    878
    Trophy Points:
    113

    Is that Pay 2 Not Play seems to be a main aspect of the project.
     
  16. Trenyc

    Trenyc Avatar

    Messages:
    1,503
    Likes Received:
    2,966
    Trophy Points:
    125
    Gender:
    Male
    Out of all the possible ways you could have responded to that comment, the one you chose probably hurts your argument the most. What exactly is P2W about buying items that are aesthetically different but functionally identical to items that can be obtained in-game? I mean honestly, I can see being upset about the houses thing, but pack animals? Really?
     
    NRaas likes this.
  17. Drocis the Devious

    Drocis the Devious Avatar

    Messages:
    18,188
    Likes Received:
    35,440
    Trophy Points:
    153
    Gender:
    Male

    The alternative would be a very large subscription fee. Do you have a better idea? Because I've read a lot of your posts like this one and I don't remember any.
     
  18. Wagram

    Wagram Avatar

    Messages:
    1,128
    Likes Received:
    878
    Trophy Points:
    113

    From OP
    3) Pack Animals should offer a "slight" bonus to gathering skills. This would make them extra beneficial while also reducing the risk of being attacked and slain and losing "extra" stuff.

    A bonus to gathering skills so maybe they are equipped with picks to save time gathering or they will have extra load capacity they are supposed to be unique so different from in game paid ones.
     
  19. Wagram

    Wagram Avatar

    Messages:
    1,128
    Likes Received:
    878
    Trophy Points:
    113
    The alternative could have been concentrate on getting episode one finished and if it's any good the sales will pay for the pack animals after release.
     
  20. Drocis the Devious

    Drocis the Devious Avatar

    Messages:
    18,188
    Likes Received:
    35,440
    Trophy Points:
    153
    Gender:
    Male

    That's exactly what's happening. The Pack Animals are a stretch goal that's not been met. Even if it's met they're not going to put it in right away. No one's working behind the scenes right now on a stretch goal that isn't even 5% of the way met.

    If that's your only beef with this, there's a Wendy's commercial from the 80's I'd like you to google.
     
    NRaas and Time Lord like this.
Thread Status:
Not open for further replies.