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[Known] rise - no holes in mage room bridge

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Alley Oop, Mar 18, 2018.

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  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    3/18/2018 11:28 PM
    Title: rise - no holes in mage room bridge
    Reproduction Rate: 1/?
    Blocker? no
    Details: was able to run straight across
    Steps to Reproduce:
    User Specs:
    OS: Linux 4.14 ManjaroLinux 17.1.6 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 15993
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.EarlyAccess.LIVE.Linux.64.743.Date.03.01.18
    Area: The Rise
    Area Display Name: The Rise
    Loc: (-0.2, 70.0, 147.5)
    Debug: VGhlIFJpc2V8fCgtMC4xNjksIDcwLjAzOSwgMTQ3LjUxMil8KDAsIDAuMDE2LCAwLCAxKXwtMzU5OC4yNHwzMi42MDUyMXwxOA==
     
  2. Lexie

    Lexie Bear Queen Emeritus

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  3. Elnoth

    Elnoth Avatar

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    I thought that this was an actual fix to the bug of no collision mesh in the floor. It would be strange to undo this change :S
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    Elnoth likes this.
  5. Jezebel Caerndow

    Jezebel Caerndow Avatar

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    Last edited: Mar 23, 2018
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