Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

[Known] rise - no holes in mage room bridge

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Alley Oop, Mar 18, 2018.

Thread Status:
Not open for further replies.
  1. Alley Oop

    Alley Oop Bug Brigade – Bug Hunter

    Messages:
    9,441
    Likes Received:
    15,065
    Trophy Points:
    153
    3/18/2018 11:28 PM
    Title: rise - no holes in mage room bridge
    Reproduction Rate: 1/?
    Blocker? no
    Details: was able to run straight across
    Steps to Reproduce:
    User Specs:
    OS: Linux 4.14 ManjaroLinux 17.1.6 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 15993
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.EarlyAccess.LIVE.Linux.64.743.Date.03.01.18
    Area: The Rise
    Area Display Name: The Rise
    Loc: (-0.2, 70.0, 147.5)
    Debug: VGhlIFJpc2V8fCgtMC4xNjksIDcwLjAzOSwgMTQ3LjUxMil8KDAsIDAuMDE2LCAwLCAxKXwtMzU5OC4yNHwzMi42MDUyMXwxOA==
     
  2. Lexie

    Lexie Bear Queen

    Messages:
    839
    Likes Received:
    2,901
    Trophy Points:
    93
  3. Elnoth

    Elnoth Avatar

    Messages:
    703
    Likes Received:
    1,519
    Trophy Points:
    93
    I thought that this was an actual fix to the bug of no collision mesh in the floor. It would be strange to undo this change :S
     
  4. Alley Oop

    Alley Oop Bug Brigade – Bug Hunter

    Messages:
    9,441
    Likes Received:
    15,065
    Trophy Points:
    153
    Elnoth likes this.
  5. Mac2

    Mac2 Avatar

    Messages:
    3,101
    Likes Received:
    7,864
    Trophy Points:
    153
    Last edited: Mar 23, 2018
    Alley Oop likes this.
Thread Status:
Not open for further replies.