For all the PvE players, what (if anything) would make you willing to flag for PvP?

Discussion in 'PvP Gameplay' started by boosh, Apr 3, 2014.

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  1. 3devious

    3devious Avatar

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    Thank you Ristra! I was about to start moving back into PvP camp when it was starting to look like folks were trying to contest the meager concessions the devs offered the PvP folks. I don't see PvP as its own reward but that's where I am on that.

    sent from the future using my Coleco Adam
     
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  2. Ristra

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    I am all for PvP getting more shots at rare stuff, IF, they have to PvP for it. But getting extra rewards during times they are not PvP, simply because they are flagged doesn't work for me.

    To many options to find reasons to not PvP and gain the extra rewards while flagged for PvP.
     
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  3. 3devious

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    Yeah. I think that is why it will be done by hex. I hope that the meteor strike hexes are temporary so that it stays fresh.

    sent from the future using my Coleco Adam
     
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  4. Ristra

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    That's what I gather from the contested hex comments made so far. They are contested until they are brought under control, chaos until there is order.

    Meteor strike in a capitol city that takes out the city defenses sounds like a great time for the evil forces to lay siege to that city. Everyone out or be prepared to PvP. Awesome.
     
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  5. Mercyful Fate

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    /drools :cool:
     
  6. 3devious

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    It didn't occur to me that the players could quell the contested areas. That might be compelling. I wonder if it would be a siege like mechanic or a quest...

    sent from the future using my Coleco Adam
     
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  7. Ristra

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    Here in the Deep Dive: PvP and Death is my point for mmjarec.

    Deep Dive 53:39 54:00 specifically RG talks about the 2 extremes of 100% PvE and 100% PvP.
     
  8. Ristra

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    Hilt Here is RG talking about a contested zone that can be made safe for a period of time.
     
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  9. 3devious

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    Thanks for that, Ristra. I can just see it now:

    I just make the lava hex safe, then...

    Envy/Midian as he was just about to one-shot me: NOT funny 3devious!!!

    Me as I'm running away with coconuts: Then why am I laughing!?

    The next time we meet I'll end up as a greasy spot on the ground but it will totally be worth it.

    sent from the future using my Coleco Adam
     
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  10. Lexcalibur

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    There is little that will convince a PvE-only player to actually engage in PvP - they are PvE-only because they are not interested in PvP. But the question asked in the thread title is what will convince PvE players to flag for PvP, which is a slightly different matter. If I am going to be subjected to having my harvesting/questing time wasted by avoiding, dying to, and/or being looted by PKers, while other PvE-only players are not, I am going to need an incentive. And as a gatherer, that incentive has to be something that gives me the potential to improve my harvesting efficiency more than flagging PvP reduces it. Believe me, I want an incentive so my game is not reduced to a dull click-fest, but there isn't one at the moment. At the moment, there is no reward for me flagging PvP, except the thrill of potentially hindering my progress in the game.

    With limited knowledge on how the overall game is going to work it is difficult to make a valid suggestion. My suggestion of a harvesting bonus for PvP-flagged characters was just off the top of my head, and not a very good one, to be honest. It was merely an example to show that I am willing to offer myself up as an all-you-can-eat PK buffet if there is a reward attached - subject to smart play of course.
     
  11. rune_74

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    It is a hard one to give really, any suggestion is better then non Lexcalibur. But how do you do it so that it doesn't become some weird bonus that people exploit?
     
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  12. Lexcalibur

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    Well, it all comes down to how dangerous it is for a gatherer to be flagged PvP, which no one knows yet. The suggested maximum bonus of 25% (after 20 days flagged) was based on the assumption that the average gatherer would probably lose 25% harvesting efficiency by flagging PvP, due to time spent scouting, running away, fighting, resurrecting, being looted, paying ransoms, or harvesting in remote low-yield hexes for safety . The better gatherers might end up with a net bonus of 10-15% at best - an appropriate reward for smarter play. But I agree that someone somewhere will end up finding a way to get the full bonus for little or no risk.

    As for PvPers getting a bonus for free (they are already flagged anyway), they would still have to take a hit to their PvP build by taking points out of Combat/Magic and putting them into Gathering. But if re-spec'ing is going to be as easy as the developers have led us to believe, then this is certainly exploitable.

    Anyway, I have conceded that this is not a great idea, but sometimes discussing bad ideas leads to a good one.
     
  13. Silent Strider

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    Actually, as far as we know, no. The combat and crafting trees are independent, with their own points to spend. A crafter doesn't need to be any weaker in combat than a non-crafter.
     
  14. Senash Kasigal

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    right

    Dont read the whole thread.
    Here a few things:
    - gathering special ressources
    - use a special crafting station
    - bounty hunt
    - city / castle defence
    - quest (escort, deliver etc.)
     
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  15. softworn

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    So, they are discussing parties as sort of "Temporary Flags" that act like a guild with an open attack style of Chaos vs. Order wars... is that what you're saying?

    That sounds even better from a developer's view point. It's probably why they suggested it. There will be much less tasking of resources if they do it with already existing functions and apply them to the combat system for each player in the flagged group.

    I missed discussion entirely that entirely due to being very busy in life.
     
  16. softworn

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    Have you no PVP spirit?!

    Also, I couldn't care less about your personal insecurities. I never called anyone worthless or vermin. You should probably take those issues to a professional who can help you. I am only trying to get some spirit going for a good role playing game with PVP here, and I have been contributing to the discussion with unbiased suggestions. Please, go try baiting someone else with your victimizing complaints for sympathy.

    I do not care now, nor will I ever care about what upsets you on the internet. It's just a game. If you don't want to get into the competitive aspect of it, stick to the nice little cushioned environments with WoW style PVP and ignore people like me. That's the beauty of the instances. You don't need to see people like me, and I can enjoy the game without ever seeing people like you.
     
  17. rune_74

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    Well...so much for this great community everyone keeps talking about.
     
  18. softworn

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    There is nothing wrong with the community, my friend. ^_^

    In fact, by the logic of posters like Seneth Somed, you're "utterly incapable of talking about people who don't share their community preference without denigrating them" which is apparently a serious issue and can affect the community as a whole... or people can just stop crying and learn to deal with it.
     
  19. Seneth

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    Thank you for proving my point, softworn.

    And yes, griefers are a serious issue. People with no desire but to destroy and drive away are a problem for every community. Too many of them and your community is dead. That's the real reason the fully-open PvP game you desire rarely gets made and always fails when it is: they are games designed to cultivate and encourage griefing.

    You're right that there's nothing wrong with SotA's community. That is because people like you who play games solely for the joy of ruining someone else's day rarely stick around once they realize that this isn't another full-looter for them to grind into the ground.
     
  20. Lexcalibur

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    I just checked the skills megapost and it appears you are correct, so that's the nail in the coffin for that idea.
     
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