What PvP Players can look forward to

Discussion in 'PvP Gameplay' started by enderandrew, Feb 22, 2014.

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  1. Net

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    I think it was quite awesome that the game offered players option of open or optional PvP within a single world so to speak. I have mostly bad experience with open PvP, so I would like to opt out of it, but I will not mind if people prefering it will get their part of the game when they can do what they like with likeminded people.
     
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  2. Talmanes

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    Thank you Sir Runic Symbols. Could I ask you some questions? If they designed a world with Towers that protect towns and certain road ways and if you leave that protection you are consenting to pvp (probably give you a pop up warning) would you be ok with that? Would you want to be flagged as non-PVP enabled and be able to roam anywhere you see fit without fear of being attacked unless you opt in via a pop up? Just curious cause I try to pick the other sides mind to understand where they are coming from and what is acceptable to them. I'm hoping for a never before seen Open PVP system that is soundly built on the virtues and karma to better mimic the consequences we see everyday that help players make decisions that players of all sides would enjoy being a part of. I do understand the desire to not be a part of an Open PVP system though and I'm happy that protecting those players matters to devs, I just hope it is in a way that Open PVP players can enjoy as well.
     
  3. Noctiflora

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    Talmanes, I know you weren't necessarily asking me personally, but you did say you like to pick the other side's mind. So I'm going to throw in my already-well-known-opinion anyway, since the topic is now veering back to forcing pvp and that would directly affect me. :).

    What you are describing effectively restricts non-pvp players to towns and certain roadways, and the rest of the entire game being non-consensual pvp. That turns the game into a totally non-consensual pvp game with no possibility for non pvpers to enjoy any of the content. The end result of that would also be the absence of non-pvp players from the game because there would be no game for them. So to that I would have to say I would definitely not be ok with that.
     
  4. rune_74

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    Exactly, this has been suggested many times before which basically makes the game into a game of segregation.
     
  5. Talmanes

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    Thanks Noctiflora, it was just a question not trying to veer anything back. You'd like a default No PvP consent that is only revoked by Open PVP quest, or a one time approval via pop up (Hex, Duel, esc). It wouldn't have to be tied to world mechanics like a Tesla Tower. What % of the Hex Instances would you be comfortable being Non-Consensual PVP hexes without ruining your Online game content? Would the online mode be more of a meet knew people experience or the main mode for content exploration vs single player rpg mode? Also, if the old lady in your picture participating in pvp or pve, looks like she is about to hit someone (possibly a cat).
     
  6. Talmanes

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    It's just a question Rune... Just a question.... Like I said in the post you both are referencing I'm happy that the devs are protecting players that do not want anything to do with pvp. Lord, Beer me the strength.
     
  7. Noctiflora

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    Actually, I wouldn't even want to speculate on a percentage. As long as there is enough of the world open to me that that I can enjoy all of the game content (except pvp of course. lol), and have access to all resources even if maybe not as abundantly, and not being restricted to small areas & feeling like some kind of second class citizen pushed into a closet, I could live with it.

    The online mode for me is for playing with friends, meeting new friends, gatherings and events, community involvement, crafting, buying, and selling on vendors....really the whole gamut of the online social experience (minus the pvp :)). Everyone has their reasons for not liking to pvp. My own primary reasons are a personality thing. I'm just simply not aggressive or competitive in that way. I've never enjoyed competitive sports, hell I don't even enjoy poker in casinos because it's against the other players. Friendly poker games with close friends & family are ok but I still feel bad when someone is losing (especially me, lol.) I like blackjack against the house (dealer), and the poker & slot machines & roulette wheels. I've tried pvp in a few games and the end result is always feeling bad, which is no bueno in my book. If I win I feel bad for the person I just beat. If I lose I feel bad for me. Either way I end up feeling bad so why do it? It's very unpleasant for me. The only game I ever actually enjoyed pvp was in the Matrix. I played on the open pvp server because my friends were there. But there was no death penalty, no looting, respawn at a hardline and jump back in. I never had to feel bad for the person I killed nor feel bad for myself either. :) But I know that kind of pvp is looked down upon by the hard cores so I rarely mention it.

    lol. Granny in my pic is pvping Sylvester for trying to pvp poor, sweet, innocent Tweety, who is himself an instigator, unknown to Granny. :) (Loony Tunes cartoons. Tweety Bird is hilarious)

    Edit: Actually Sylvester was the biggest instigator, but Tweety did his share of getting even. :)
     
  8. Net

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    Sir Runic Symbols. I love that :)
    Yes. You should probably quote me next time, so I get notification;)
    Probably not. I want to play mostly in singleplayer mode (though after my multiplayer experience in R6 I am reconsidering that) and in multiplayer to keep mostly in town and be an alchemist. However I would like to go for an adventure once in a while and I would like it to be story-driven one with NPCs. I do not want to be "surprised" by players who may want to kill me just fopr being where they are.

    Well, I would not mind fear of being attacked, I just do not want to be attacked by other players. So yes, I would like to be able to opt out (and preferably with the option to opt in when I feel up to the challenge or whatever).

    I dislike Open PvP, I have some bad experiences with players who abuse it. I am not against PvP entirely, I quite like RP driven PvP which makes sense in the game and preferably one where both sides have similar powers so there is actually a challenge. More importantly both parties should be ok with it and have fun. I fear it is quite alien concept of fun for some open PvPers though.
     
  9. Time Lord

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    "Simple and complex hex flux, the way it might work"...

    this is an explanation of this old simple system

    an operating system on a donut shape (because many gamming maps are this type of shape)

    Player interactions can change the rules and set off chain reactions

    -------------------------------------------------------------------------------------
    [​IMG]
    ᛋᛁᚱ ᚾᛁᚳᚩᛚᚫᛋ ᛗᚩᚱᛏᛁᛖᚱ <---<<< is that not an immersive player or not ;) very Cool "whatever your name is :( Dang Now I've gota' learn it :D

    ---------------------------------------------------------------------------------------------------------------------
    I'm thinking, or hoping that there will be specific PvP areas, yet will not be designated areas. What I believe/hope is coming, is some sort of wondering PvP areas or fluctuating areas that drift in and out of control, but not by player involvement, unless there are remote pockets which rarely change.
    This would all depend on the rules that are set within the game's programing, that we may or may not be privy to. Thus would encourage us to ask our NPC friends what news of the world they have heard about... "Michael, is the main road to Owl's Head open for safe travel today?"... "No it's full of danger and hasn't been traveled, but I heard tell of a way around the road through the north hills"...
    Such interactions would help draw us deeper into the game. But, the game would still provide a way to get from A to B, just not the same way all the time. yet if a player dose not wish to interact with the NPCs, then they take their chances, or if they learn that the road is dangerous, they may still opt to pass through the area of conflict for expedient travel.
    But keep in mind, that I don't know anything... and all of which I just told you could be only a suggestion of what is an utter fantasy and will never be in our game... Portalarium may have completely different ideas ahead for us.
    I only display this as possibilities. o_O and suggestion of fluctuating Felucca and how that could operate.
    ~Time Lord~:rolleyes:
     
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  10. Abydos

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    Kill The Evil Pk PLZ ZZ ZZ ZZ ZZ

     
  11. Ristra

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    I'd rather play a FPS
     
  12. Talmanes

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    Noct, your comments on the competitive nature made me think about loot for some reason. I really think that we need to know the details of the Equipment we will be playing with cause I really don't want for someone to lose a super rare item worth $500 irl. I'd like Open PVP to be like a Friendly Texas Hold'em game with low buy ins rather than a no limit like deal where they take risks that can actually crush them if they lose. I think that kind of rarity ($100s or 1000s dollar equipment) is a sign of an unbalanced system. It should be diminished returns on Cost(rarity)/Strength past a certain point. If the items aren't you can only afford 1 sword and 1 shield rare then increased looting should be an issue.

    Time Lord, I like the idea of Telsa Towers being the Anti-PVP factor with Consensual PVP players being bound to the towers and the more they pve in the hex the more area protection from PVP they have as killing the monsters feeds the towers (possibly siphon off exp from the kills to the tower) and strengthens them. That would lead to Consensual PVP players having control over how much of the world they can explore and be protected. I would also have some kind of built in notice (like the fade screen) if they are leaving the towers protection they are aware when they would be leaving the protection and can correct to avoid the risk. Players can unbind and give up the protection from non consensual pvp to avoid the siphon (1%, 5%, 10%). Some areas don't have towers at all though and other areas have naturally strong towers. I really hope they do something like this to build the Consensual nature of pvp into the game.
     
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  13. Isaiah

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  14. Talmanes

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    Example, Gold Runic weapon in UO Hybrid 10-20k gold... no big deal. Valorite Runic weapon in UO Hybrid 200k... ouch but you can deal with it... Perfect stats on a Katana in EA UO 5 million Gold... Oh my... and you spent 5 years finding the katana to begin with. I've heard of a game that has $5,000 equipment load outs for pvp (pay to win). If they have a system like UO Hybrid, full loot all day and we can have a wide range of magical items. In a system like EA UO, full loot would be a disaster due to the rarity and way overpowerment of the weapons.
     
  15. Rufus D`Asperdi

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    Talmanes... The problem with the question of "What percentage of the map..." is that for any flagged Avatar, 100% of the map is Open PvP with other flagged Avatars.
    Ignoring for the moment the Random "Volcano and Meteor" hexes, this also means that for Non-flagged Avatars, 100% of the map is Non-PvP.

    There will be PvP hexes where entry into the hex by a non-flagged player is considered consent to PvP.

    Let's assume that 5% of the map is so designated at any one time.
    PvP-flagged Avatars still have access to 100% of the map.
    Those not wishing to participate now have access to 95% of the map.

    Let's assume that 20% of the map is so designated at any one time.
    PvP-flagged Avatars still have access to 100% of the map.
    Those not wishing to participate now have access to 80% of the map.

    I'm sure you can see the trend and extrapolate from there.

    So, let's turn your question around... How much of the map do you wish to deny to those that do not wish to participate in PvP as any flagged Avatar will have access to 100% of the map regardless of any hex's PvP status?
     
  16. Abydos

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    Despite past discussions, I propose Portalarium create a full PvP server and Full Loot.
    There are so many people who ask.
     
  17. Ristra

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    While they are at it, they should create content that focuses on what those on the full PvP server wish separate from the content on the consensual PvP server. Because we all know that both sides value content differently.

    Segregating the player base has more cost than just dividing the population.
     
  18. Isaiah

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    A system like UO had originally would work fine. Those items weren't exponentially powerful. A person could PvP with GM made items and beat a person with a surpassingly accurate vanquishing item. However the magic item did help, but personal PvP skill in the old days of UO trumped items.

    I think that is the point you are making here, correct?
     
  19. Ristra

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    They could also naked mage and circumvent the risk. They bring nothing to the fight to lose.

    SotA is using the item affinity to prevent this.
     
  20. Isaiah

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    cant cast without reagents. Reagents would be a prized lootable!
     
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