Masterworking specialties /enchanting.

Discussion in 'General Discussion' started by Brass Knuckles, Feb 10, 2017.

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  1. Brass Knuckles

    Brass Knuckles Avatar

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    Do the final tiers offer any real benefit now to raise over 50? If so can you explain please ?

    Tagging a cpl people I know who crafts but anyones opinion is appreciated.

    @Lace @Sara Dreygon
     
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  2. Arlin

    Arlin Avatar

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    It increases success chance. It may effect the bonus masterworking effects they just added.
     
  3. Sara Dreygon

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    I don't see the actual chance increasing unless you're talking about the main enchanting or main masterworking skills. From 106 to 107 of each of those base skills, the % chance displayed for the second enchant/masterwork goes from 83% to 84%.

    Regarding the powers of the special enchanting/masterwork skills, they don't scale up much past level 50 but still do... for instance:

    https://www.shroudoftheavatar.com/f...-enchanting-feedback.78561/page-2#post-751833
     
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  4. Zapatos80

    Zapatos80 Avatar

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    As of R38 :

    Main masterwork skill / Enchanting = success %
    Specialized masterwork / Enchanting specialization = number of options + power of the upgrade
     
    Last edited: Feb 10, 2017
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  5. Teralitha Tokomi

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    I have a feeling there will be another wipe before final release....
     
  6. Brass Knuckles

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    Not possible
     
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  7. Sara Dreygon

    Sara Dreygon Avatar

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    This is an enchanting/masterworking thread...
     
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  8. Elnoth

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    Close to GM in enchanting you get the "% Durability Reduction" option added (from Sara Dreygons thread) as well. Not sure if that is worth it though, but it could still be balanced to where it has a more powerful effect than a single digit result?
     
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  9. Brass Knuckles

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    The only way its possible is if portalarium was lying to us. Since they said "no more wipes".

    Nope my friend ur wrong "Bigly".
     
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  10. Berek

    Berek Portalarian Emeritus Dev Emeritus

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    Let's get back on topic please, thanks.
     
  11. Lace

    Lace Avatar

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    Right now if you have cloth masterworking (the sub skill) or tailoring or chain or plate to 100 when you go to masterwork an item you have a chance to add durability this adds HUGE benefit to me.. All those 50 crafted items .. you can now make to 80 and MW and enchant. Its like 30 durabilit on chest and legs .. but 15 I think on helms gloves boots.

    IT IS HUGE if you didnt +1 the item on initial crafting.

    Now I have not made my alchemy enchating armor to 100 quite yet . but if it holds with the MW that is another opportunity to add durability bawesd on what they said .. I have not verified this yet becauase I took a vow of abstinence from the mines for 3 days .. I am dying here lol.


    @Brass Knuckles you asked me to look at this the other day and i did not .. I am so sorry for taking so long. My bad.
     
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  12. Lace

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    Also to all ... lets say your enchanting MW ARMOr .. and we gonna pick one skill to talk about .. is 12
    you get like 1.1 on your first -5 durability roll.


    At 22 or so you get 1.2

    At 32 you gt the -10 durability stuf which can seem to super increase it to like 3.1 or something I forget

    But at each 10 more I saw more increases .. i didn't write it down but .. I thnk in 90's the first is like 3.3 if a -5

    So yes there is benefit to taking it past 32, the higher you take the the more the base -5 durability or -10 durability status go.



    Now on the masterworking side I am very unhappy still as a personal opinion and will feed back when I have time. But we used to get our str dex int there now it is all about resist crap as our choices, this was one of the base bugs when this was rolled out now .. its just now weighted to these choices which most times i DONT WANT, for my personal armor .. but that is a whole other discussion one which i don't have the time or patience to explain about what they took away.

    Hope tht helps all
     
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  13. Sara Dreygon

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    Still get STR as a masterwork choice for at least plate.
     
  14. Ancev

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    I'm not at 100 in any of the enchanting or masterworking skills but it seems to be more difficult to get str,dex,int mods the higher you've trained your skill? As you increase your skill in masterworking/enchanting and it's subcategories you have more available options but still only have 3 slots to choose from. Perhaps if you get to 90 or 100 in the skill it gives you a 4th enchanting slot so you have more options to choose from.

    eg:

    masterworking 80
    +1 dex
    +1 avoidance
    +5% damage resist

    masterworking 90
    +1 dex
    +1 avoidance
    +5% damage resist
    +1 str
     
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  15. Lace

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    yeah but is almost always resist it didnt use to be at GM sub plate, or chain, or cloth or leather
     
  16. Lace

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    I have to disagree enchanting gives more str dex wis than it did te higher you go, MW is now the bummer. (With the noted durability chance at gm . but mostly all rolls are for resist not base stats) Some of which seem not calculated corretly aka 24 % is of the piece of armor not total aso if armor resist is 1 .. well that is .25 .. that is crap but it comes in as major mw choice ..its crap!)
     
  17. Brass Knuckles

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    Word on the street at 98 you begin to get the durability bonus, im not yet able to test this for my self though.
     
  18. Lace

    Lace Avatar

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    Yeah I still have huge issues for the choices in MW at GM level an the misleading numbers for avoidance and resistence when we are FORCED to take avoidance at MW levels.

    Again takes time for all my documentation .. but it is fortthcoming
     
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  19. Ludger

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    thanks for the info Lace
     
  20. Lazlo

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    It's been said before, but it would be a big improvement if unlocking additional options also came with a 4x roll so that skilling up can't ever be a downgrade. It really sucks when the unlocked bonus is something you don't want and only serves to block superior bonuses.
     
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