D&D druids can shape shift though - It's called Wild Shape. In fact, given it's versatility, DnD is usually my go-to example of shape...
Like Sir Asguard said, in real life you have ways of telling how injured a person is. The game can't reasonably simulate all of these, so they...
I've been thinking about a possibility for this that is less overpowering, more relistic, and involves some strategic decisions: A Holdout skill...
@Arkhan Devs can't create content at nearly the rate players can consume it. Just about every MMO has forums full of players complaining that...
The fact that NPCs are challenging in a different way does not mean that they aren't challenging. Also, the fact that a computer is predictable...
Having the list be short and temporary would keep most of the benefits of the blacklist without giving it much room to be abused. If you can only...
I could easily see them carrying items for you, like pack mules or a horse with saddlebags. They'd make transporting goods a lot faster.
@Rasaro The problem of AO games not getting carried in stores isn't just an issue with brick and Mortar stores - Steam and GoG both have that same...
One possibility I can see, besides a markup, is Vendors having limited storage, while a house vendor has access to all of your house storage. As...
<q cite="Rasaro">Unless there is something financially or strategically wrong with having even an ?A? rating, the board can rate the game any way...
Not only would having this content make most major retailers refuse to sell it, including a number of major online retailers, but it would be...
Right now, I'm playing through the old Ultimas (I'm on 2). Once Everquest Next comes out, I play on playing a ton of that.
I'm for weight limits if weights make sense. None of those nonsensical 14 lb swords I keep seeing in video games.
Likewise, I don't get any enjoyment out of killing another players. Seems we're <i>very</i> different types of players.
@Ultima Aficionado Ironically, my post was caused by the same feeling. A number of times on the forum, I've seen concerns of PvE players...
PvP server were bigger originally. PvP servers stayed bigger. How does that show the PvE players are leaving for PvP?
Flaw with that explaination - the PvP servers were more popular at launch. The PvP servers being more popular isn't caused by some PvE...
@Ultima Aficionado Just like they do on PvE servers in all the other games, right? Oh, wait...
@rschultzy80 I think the trolls and rumors being spread parts weren't referring to this thread specifically, but rather that in some places people...
On the other hand, having death penalties are are too steep discourages experimentation or anything that risks not being at peak performance. I...
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