Still can't tell what decay does if you don't die. So much fail. Maybe the skill based system is even more grindtastic now or it's decay and only...
You keep assuming these two go together, why? Their stated plan for expansions is MORE SKILLS not raising skill caps, be they hard or soft. They...
Title: Resolution not detected or remembered for 4K borderless windowed mode. Reproduction Rate: 100% Blocker? No Details: Launching the game into...
Title: Experience bars don't scale correctly past 1080p Reproduction Rate: 100% Blocker? No Details: Change rez to over 1080p. The higher you go...
I soft caps are not new content, they are the same content you have to keep grinding on endlessly. With hard, soft or firm caps I thought the new...
So we know that it totally fails to prevent someone from getting grandmaster in a ton of skills. Good to know. So mainly it's in there to annoy...
The only people that like decay seem to be the ones that will be playing 10+ hours a day. Anyone with limited play time or that hits any type of...
I hope they ditch decay and implement some other system to try and keep one character from being able to excel at everything in the game. If...
I don't think you'd be 100% death tree, just 100% death attunement. Right now that means your life college takes a big hit and you will be in...
I'm pretty sure the cooldown on potions make them a non-viable option even if they were free. Not that I've really tested them a lot. The...
Maybe the undead are animated by corrupted life energy! Really, the lore can (and has been in other games and fiction) spun any way you want to...
It seems to me that the change to make drains not return life when used on undead is a bit shortsighted and will break a playstyle many are...
The current skill system capping via decay is going to make SotA another game fill with macroers and bots. We've already seen it start happening,...
Totally agree, these are worthless as they are now. Speed bumps on the way to other stills is all they are.
Skill increases are FAR FAR slower than they were with the point spend system. Especially in gathering. Starting out a new weapon skill tree is...
I didn't save up a bunch of cash so now I can't even get the first skills in my preferred trees even though I was level 20 or so. A good fix for...
Turning on collision detection will reduce the number of active participants you can have in a fight and lower the max acceptable (movement bug...
I think the solution should keep crafters involved so I would favor magic quivers that can supply arrows of quality related to their construction...
There are a bunch of skills in the Heavy Armor tree that increase the damage your armor takes in exchange for stuff and I think some of the weapon...
Well right now both the Staff and Wand are useless so I hope they add something to them. They give you a pathetically weak ranged attack that...
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