Not with the housing-only-on-plots system that SOTA will have - they can just have one or two plots out in the middle of nowhere, so you really...
There's already been a lot of discussion on this topic here:...
I think this is the best system. If, from the start, you have humans and elves, then people will play humans and elves. But if you just have...
That's a really interesting idea... sort of like the old UO treasure hunter type, but much broader and with mroe scope for interesting things....
It reinforces the stereotype that there is a "default" gender of gamer; so while it might have been put in as lighthearted fun, it's actually...
Indeed. Twitch is a type of skill, but it's not the only type of skill, and it's not necessarily the best one to base combat around. There's...
You've got "I haven't commited to either end", but you don't have "I have commited to the middle". I want to be set to always be open to PvP...
I hope they don't do it this way - and doubt they will - because it would mean that you can't interact with strangers and meet new people without...
Regarding Guilds - guild housing, towns, wars, etc. - I think it would be great to have some "villages" and "towns" that actually have no...
Why? Plenty of games - including UO - do not have equal rules for everyone. UO gives murderers a vastly harder time than everyone else....
Good point. If it's flags rather than PvP/non-PvP areas, then we don't need to worry about how "the innocent" escape/survive; they can just not...
This is something I'd definitely want to see, be it implemented as damage or accuracy. It's pleasing to everyone: 1) It's realistic 2) It rewards...
You're right that the ease of access to information takes something away from exploration, but not being able to return to the cool secret place...
Hmm, crowdsourcing voices... Could be done, but good voice acting is harder than people think - and needs more expensive hardware. Especially...
Agreed, there should certainly be spell interrupt/fizzle. The thing to remember is that there's more to a good play experience than balanced...
That's what I was suggesting a few posts up - make "normal" gates have no cooldown but not work in combat, and then there can be a separate...
Right, but what if (as often happened in UO) your group's base was a long long way from the nearest gate, and the place you were going was on an...
Agreed. As long as screen viewable area vs. move speed vs. casting time is such that it actually is possible to keep someone at range at least for...
People can be bad at a particular type of game without having been locked in a closet. And some people really are inexperienced. Or their...
Depth and tactical complexity of combat are what we want, but if fizzling due to being interrupted in casting is too common, then it's rather hard...
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