Conceptually this sounds INTERESTING, but there is a slight problem with the developer trying to make an INTERESTING combat system. Developers...
People just got too good at it and it became an annoyance to those who didn't live their lives playing UO, as well as it detracting from other...
Is it? I hope you're right. Real time, as in - my reflexes / player skill matters? So far I've read, "auto attack" and "fight by number". To...
That would be awesome. It should have a durability on it as well. The more you cart it around, the more likely you will have to repair a wheel...
Interesting approach, so each character is the salt, so to speak. The discovery system could also be rewired to just provide complete...
You got an email? Where is this elusive email. (yes i checked spam folder)
Oh nodes! Nodes are hokey. I want to spend all day mining a mountain, not running around finding nodes. I thought LB showed us being able to...
So you don't think the pledge rewards were already a form of p2w? That stuck out to me right from the get-go, but I ignore it because it's mostly...
While I like the discovery mechanic, I don't think the crafting system should be centered around it, and as the OP pointed out, it wont be long...
Sorry guys but I think the UO crafting system still does it best. Discovery is a fun and useful idea, but as it stands it seems a little...
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