Hello. First off I'd like to say that I really like the music/sound. I know that graphics gets a lot of attention for every game out there, and sound doesn't seem to. The general music is reasonably lilty and very appropriate and the dungeon music reasonably spooky. I also like the wood "rafts" on the swamp roads and the hanging lanterns on roads. It's quite Ultima-5 ish where darkness and light sources were introduced into the overland (yes, I'm that old). I still am a bit confused by how the economy works, since most materials cost as much as a crafted item unless you have a very high enchanting level and can really zap up those items, which of course doesn't work for food. Is there a specific reason for having a "batch of 12" potions recipe? It appears to only improve your skill by 1 unit as opposed to the 4 for crafting 4 batches of 3 potions, and there's no savings in ingredients. Maybe for people who want to grab a coffee while their character makes 1000 healing potions? One flaw I see in recipes is that multi-item recipes don't tell you how many they produce. For example, healing and focus potions don't tell you they produce 3 potions per batch. For recipes that only produce 1 item, that's OK since that's expected. One major flaw in adventuring is that armed mobs don't have a 100% drop rate for their equipment, for example, a swordsman doesn't drop sword, shield, or armor, a skeletal bowman will only sometimes drop a bow, and so on. It's OK if they drop junk, but rather weird if the obsidian archer you just nailed doesn't have a bow or the obsidian swordsman just has gold and no weapons, shield, or armor. Thanks!