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Ardoris Town Crier giving misinformation about available lots

Discussion in 'Release 25 Bug Forum' started by Kytail, Dec 27, 2015.

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  1. Kytail

    Kytail Avatar

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    12/27/2015 4:50 PM
    Title: Ardoris Town Crier giving misinformation about available lots
    Reproduction Rate: 100% so far. 5 out of 5 attempts.
    Blocker? NO
    Details:
    Walked into Ardoris, went straight to town crier and spoke to him. He said, "... Total owned housing lots: 181 Available row lots: 5 Available city water lots: 2" ... yet the Ardoris lots UI only showed one available Row lot and that's it. I closed the conversation and UI element, and spoke to him again. This time, he gave the correct information: "... Total owned housing lots: 187 Available row lots: 1"

    Noteworthy that the Ardoris lots UI took a little longer than usual to load the contents - about 5 seconds or so.

    Repeating this yields different results each time, but always incorrect information. One time, he said there were 53 row lots available, and a half-dozen other types available, too.

    Steps to Reproduce: Enter Ardoris and run straight to the Town Crier and engage conversation with him.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8) System RAM: 7587
    GPU: NVIDIA GeForce GTX 760 GPU RAM: 1989
    SotA.PreAlpha.Win.64.363.Date.12.18.15
    Area: Ardoris
    Loc: (100.5, 51.3, 8.8)
     
  2. Elwyn

    Elwyn Avatar

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    It takes time for all the house info to get sent, so he gives incorrect information unless you've been in Ardoris for at least a couple of minutes.
     
  3. Kytail

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    Kinda what I figured, but still smells like a bug that should eventually be squashed. ;)

    Thanks for confirming. :)
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    @Kytail @Elwyn This is currently a known issue that we look forward to resolving in the near future. Half of the issue was fixed where the actual town crier UI won't fully update until all information is loaded, this did not prevent the town crier's conversation text from still being incorrect. Thank you for reporting!
     
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  5. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

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    The fix for this in the future is going to be to just use the UI (which is correct) and not try to echo it in text.
     
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  6. Kytail

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    As usual, thank you both for the acknowledgement and eventual fix. :)
     
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