Armor Durability and Weapon Durability really taking a hit

Discussion in 'General Discussion' started by Lace, Sep 30, 2018.

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  1. Lace

    Lace Avatar

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    Just played a bit thursday and a few hours on saturday and holy moly is the durability going down on my stuff. This is with GM preservation in both and some effectiveness on my equipment.

    I did not see anything in the notes.

    Did anyone else notice this?
     
  2. Anpu

    Anpu Bug Hunter

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    Yes, my Spear that I crafted seems now to take crazy amounts of durability. Armor a little less.

    They either changed something and didn’t tell us, or something is bugged.
     
  3. SteelCore

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    Usually i run around in add on store stuff because of that. And if i switch to crafted gear, i always think why is thr durability going down that fast.
    For me, as a self providing crafter, its not worth to wear crafted gear for doing other stuff than the usual game play.
    And there are still people demanding higher decay on crafted gear… shaking my head !
     
  4. Floors

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    I noticed that as well. Also one of the things that made me :( this release.

    Sometimes this game gets the balance on things that are fun vs annoying quite wrong

    People will stop playing if a game becomes too much of a hassle, watch out.
     
  5. wedrax

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    Yep noticed this, was talking about today, and ye i said the same, didn't find anything about in patch notes.
     
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  6. Cordelayne

    Cordelayne Bug Hunter

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    Yep, I noticed that my obsidian longsword was getting completely demolished as was my Shield of Rok. My armor didn't really seem as affected, but wow sword and shield was getting worn out!
     
  7. Tsumo2

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    200 repair kits later ....
     
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  8. Lesni

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    Sounds like another 'balancing' thing.
    Of course, without testing to see if it works.
    If you ask why? The answer is "the math worked in the spreadsheet"

    How many times have any of you played SOTA on a spreadsheet?
     
  9. Ataniiq

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    Seems like repair kits are dropping a butt tonne more.. if durability is consumed quicker.. this is a sure fire way to get people spending more COTO.
     
  10. kaeshiva

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    As if the durability loss wasn't already far too punitive...
    I assume they just "forgot" to put this in the patch notes.
    Losing faith here.
     
  11. Ameresta Trilon

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    Many patches ago there were comments from the devs indicating that the rate of gear decay would steadily increase over time. So technically they did warn us...
     
  12. Gia2

    Gia2 Bug Hunter

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    IS this another under the hood balance stuff never mentioned or comunicated even with 4 streams per month?
    30mins about publishing books and no infos about impacting things
     
  13. wedrax

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    I want gear be consumed each time a player type /dance or do any kind of silly emote. Really they increased of 70% the durability loss… that's just crazy, basically all the igg flow increased is not enough to buy or make again my gear:D

    It's all a big joke:D
     
  14. Kain Darkmoor

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    I've noticed this as well. Probably another 'bug fix' that they implemented with no communication or mention in the patch notes.
     
  15. Tila Tenderfoot

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    I recall Chris said something about faster durability loss if repairs aren’t done on a crafting table.
     
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  16. Daxxe Diggler

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    Where did Chris say that?
     
  17. Tila Tenderfoot

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    One of the livestreams?
     
  18. Arkah EMPstrike

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    I always repair on a crafting table. Is it the primary or secondary surability thats taking hits??
     
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  19. Black FjP

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    Release 41 notes

    • Explosive Potions: These can now be placed on the Utility Bar.
    • Gear Decay: Increased the rate at which things get damaged by 25%. We will probably keep creeping this value up as currently both from testing and player reports, stuff never needs replacing. We also will continue to evaluate armor vs weapon break rates which currently feel a bit off.
    • Knight Marshal Helm: Fixed Knight Marshal's Winged Helm to not break set bonuses.

    Seems it is their intent that people have to replace gear at some interval in order to create a reciprocating economy, who knew?
     
    Last edited: Oct 2, 2018
  20. wedrax

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    We are to release 58... and btw 70% more decay on item then release 57 seem a joke. Basically mobs drop more, but not enough to replace the gear…. so… bah it's just a big joke , we need to farm to replace 1 piece of gear we are using; So i farm 1 day for a piece but in the while i break down all the other pieces…. Let's go all just dance parties!!!

    P.S i Forgot to mention the lowered gathering resources %, just to make more easy craft and replace the gear, and the gear more effordable.

    A presoppusition to call something game is it has to be fun.
     
    Last edited: Oct 2, 2018
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