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Brand new linux system crashes on lanch of game.

Discussion in 'Release 28 Bug Forum' started by Phil Scott, Apr 22, 2016.

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  1. Phil Scott

    Phil Scott Avatar

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    I just go a brand new Linux system.

    When I use the launch button I get a quick black window and it crashes. When I run the game from the command line
    I get.

    pwd@lap-pwd-3:/usr/local/games/shroud-of-the-avatar-launcher$ ./Shroud\ of\ the\ Avatar.x86_64
    Set current directory to /usr/local/games/shroud-of-the-avatar-launcher
    Found path: /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar.x86_64
    Mono path[0] = '/usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Managed'
    Mono path[1] = '/usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono'
    Mono config path = '/usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/etc'
    displaymanager : xrandr version warning. 1.4
    client has 4 screens
    displaymanager screen (0)(DP-0): 1920 x 1080
    Using libudev for joystick management


    Importing game controller configs
    Aborted
    ----------------------------------------------------------------
    this is non steam.

    the OS is
    pwd@lap-pwd-3:/usr/local/games/shroud-of-the-avatar-launcher$ lsb_release -a
    No LSB modules are available.
    Distributor ID: Ubuntu
    Description: Ubuntu 14.04.4 LTS
    Release: 14.04
    Codename: trusty
    ---
    The hardware is Core-76700K x 8
    48 Gig of mem
    SSD (500 Gig)
    Gforce GTX 980 PCIe/sse2

    There is only 1 physical display (not sure about the 4 screens above)
     
    helm likes this.
  2. helm

    helm Avatar

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    This is probably the same issue that I had when Upgrading to the most recent Ubuntu LTS (presuming that you mean the game crashes, not that the entire system would crash).
    You might want to try the workaround posted by @Indarien in that thread; it does not fix the bug, but at least you can play (if it works).
    Save the contents of that spoiler (in that other thread, in Indarien's post) to a file named 'prefs' and move it to

    $HOME/.config/unity3d/Portalarium/Shroud of the Avatar/prefs
    (the same directory where the Player.log resides). SotA should start, fix the video setting according to your tastes and save.
    The 4 screens just means the various display ports your machine has (DVI, HDMI etc.) - the 'xrandr' command shows them, most of them are usually disconnected.
     
    Last edited: Apr 22, 2016
  3. Phil D

    Phil D Avatar

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    I tried that and it had no impact (that I could see).

    Yes just the game crashes.

    I also tried deleting all of ~/.config/unity3d after removing the game then re-installing. The Launcher downloaded an update to itself and the game with
    no errors but the game itself crashed in the same way.
     
  4. Phil Scott

    Phil Scott Avatar

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    Some more information

    I found the file
    :~/.config/unity3d/Portalarium/Shroud of the Avatar/Player.log which contains:

    ===========================================================================
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    Stacktrace:

    at (wrapper managed-to-native) UnityEngine.Resources.Load (string,System.Type) <0x00068>
    at (wrapper managed-to-native) UnityEngine.Resources.Load (string,System.Type) <0x00068>
    at UnityEngine.Resources.Load (string) <0x0001e>
    at IntroVideoUI/<PlayCinematic>c__Iterator24B.MoveNext () <0x0006d>
    at (wrapper runtime-invoke) <Module>.runtime_invoke_bool__this__ (object,intptr,intptr,intptr) <0x0005e>
    at (wrapper managed-to-native) UnityEngine.MonoBehaviour.StartCoroutine_Auto (System.Collections.IEnumerator) <0x00071>
    at (wrapper managed-to-native) UnityEngine.MonoBehaviour.StartCoroutine_Auto (System.Collections.IEnumerator) <0x00071>
    at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator) <0x0001e>
    at IntroVideoUI.PlayIntro (single,System.Action) <0x0005d>
    at LoginManager/<Initialize>c__Iterator24D.MoveNext () <0x009a2>
    at (wrapper runtime-invoke) <Module>.runtime_invoke_bool__this__ (object,intptr,intptr,intptr) <0x0005e>
    at (wrapper managed-to-native) UnityEngine.MonoBehaviour.StartCoroutine_Auto (System.Collections.IEnumerator) <0x00071>
    at (wrapper managed-to-native) UnityEngine.MonoBehaviour.StartCoroutine_Auto (System.Collections.IEnumerator) <0x00071>
    at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator) <0x0001e>
    at LoginManager/<Start>c__Iterator24E.MoveNext () <0x000a7>
    at (wrapper runtime-invoke) <Module>.runtime_invoke_bool__this__ (object,intptr,intptr,intptr) <0x0005e>

    Native stacktrace:

    /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/x86_64/libmono.so(+0x91772) [0x7f50fb5d8772]
    /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/x86_64/libmono.so(+0x347be) [0x7f50fb57b7be]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x10340) [0x7f5100eae340]
    /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar.x86_64() [0xb9c44e]
    /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar.x86_64() [0x8575df]
    /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar.x86_64() [0x85a3c3]
    /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar.x86_64() [0x85ef10]
    /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar.x86_64() [0x85effb]
    /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar.x86_64() [0x915d98]
    [0x412439f8]

    Debug info from gdb:

    Could not attach to process. If your uid matches the uid of the target
    process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
    again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
    ptrace: Operation not permitted.
    No threads.

    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

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    OPENGL LOG: Creating OpenGL 4.5 graphics device
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    Begin MonoManager ReloadAssembly
    Platform assembly: /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Managed/UnityEngine.dll (this message is harmless)
    Loading /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Managed/UnityEngine.dll into Unity Child Domain
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    Platform assembly: /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Managed/System.Core.dll (this message is harmless)
    Platform assembly: /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Managed/System.dll (this message is harmless)
    Platform assembly: /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Managed/System.Xml.dll (this message is harmless)
    Platform assembly: /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Managed/UnityScript.Lang.dll (this message is harmless)
    Platform assembly: /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Managed/Boo.Lang.dll (this message is harmless)
    Default vsync count 1
    requesting resize 1024 x 768
    resizing window to 1024 x 768
    Desktop is 1920 x 1080 @ 60 Hz
    Using libudev for joystick management


    Importing game controller configs
    UnloadTime: 0.647000 ms
    Platform assembly: /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Managed/System.Configuration.dll (this message is harmless)
    SystemInfo: graphicsDeviceName="GeForce GTX 980/PCIe/SSE2", graphicsMemorySize=1024, operatingSystem="Linux 4.2 Ubuntu 14.04 64bit", processorCount=8, processorType="Intel(R) Core(TM)
    i7-6700K CPU @ 4.00GHz", renderTargetCount=8, systemMemorySize=48260
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SotA.EarlyAccess.Linux.64.402.Date.04.05.16, LocalTime=4/23/2016 8:27:01 AM, Patch=TomoTiaReyes.3
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LanguageManager: Setting Language=English
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Init
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Steam Initialized: False
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    ===========================================================================

    Note the isue with Mono.

    This is a fresh install of 14.04 with very little (almost no) other software just a basic install.
    It has been updated to latest but I have not installed Mono (it may be there already)
     
  5. helm

    helm Avatar

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    I would recommend putting the logs inside spoiler and/or code tags,
    Code:
    like this
    to improve readability.

    Yes the mono runtime is part of the game engine I think, so it's possibly a Unity5 issue.

    Btw I was not able to make the prefs file workaround to work at first, I think it needed to run standalone (not via the launcher) first.
     
  6. Phil Scott

    Phil Scott Avatar

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    I was able to get it working by removing the ~/.config/unity3d and copying all the files from a working Linux
    system (the other system is too slow to play on but it did run)
     
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