Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

[By design] Can still enchant items after enchant failure

Discussion in 'Crafting, Harvesting, Salvage, & Agriculture' started by mystarr, May 9, 2018.

Thread Status:
Not open for further replies.
  1. mystarr

    mystarr Avatar

    Messages:
    446
    Likes Received:
    1,069
    Trophy Points:
    55
    Gender:
    Male
    1. Title: Can still enchant items after enchant failure
    2. Reproduction Rate:100%
    3. Blocker?No
    4. Details: I decided to try to make a new mace this weekend and I noticed something odd. After I fail at enchanting, the mace gets the -25 durability enchant failed property, BUT I can still continue to add enchantments. I did this on 3 maces in a row just to double check. (PS the master working fail appears to work correctly. After I fail to master work an item, it gets -25 durability and I cant masterwork it anymore.)

    1. Steps to Reproduce:
    2. User Specs:
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    10,674
    Likes Received:
    16,053
    Trophy Points:
    153
    @mystarr, it's really worth your time to read the release notes every month. there are always lots of new things to be found out!

     
    Mac2 likes this.
  3. mystarr

    mystarr Avatar

    Messages:
    446
    Likes Received:
    1,069
    Trophy Points:
    55
    Gender:
    Male
    @Alley Oop I could be wrong but my understanding is that a failed masterwork is supposed to prevent further masterwork attempts (working) and a failed enchant is supposed to prevent further enchant attempts (not working). Even if I am mistaken, there is something wrong with the current implementation since it is not consistent between the ability to continue to masterwork vs enchant.
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    10,674
    Likes Received:
    16,053
    Trophy Points:
    153
    the quote specifically says you can continue to enchant and masterwork if it has enough durability. what's the durability of the mace you can no longer mw?
     
    Lexie and Mac2 like this.
  5. Mac2

    Mac2 Avatar

    Messages:
    3,130
    Likes Received:
    7,940
    Trophy Points:
    153
    I can still MW after a failure, as long as it has over 30 dura.
     
    Sara Dreygon likes this.
  6. mystarr

    mystarr Avatar

    Messages:
    446
    Likes Received:
    1,069
    Trophy Points:
    55
    Gender:
    Male
    I will have to check when I get home. I thought it was the same mace (with durability around 70) that I couldn't master work but could still enchant, but maybe I got my wires crossed.
     
  7. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    10,674
    Likes Received:
    16,053
    Trophy Points:
    153
    i suppose it's possible. if so, it'd be the carpentry mw recipe specifically that's bugged, not all mwing, and even so i think we'd have heard about it before now
     
  8. Lexie

    Lexie Bear Queen Emeritus

    Messages:
    839
    Likes Received:
    2,901
    Trophy Points:
    93
    As long as it is OVER 30 dura you can both enchant and MW it :D Assuming you haven't hit the cap which is 5.
     
  9. Mac2

    Mac2 Avatar

    Messages:
    3,130
    Likes Received:
    7,940
    Trophy Points:
    153
    Now I dont have any proof of this myself, but someone told me they got a 6th enchant.
     
  10. Lexie

    Lexie Bear Queen Emeritus

    Messages:
    839
    Likes Received:
    2,901
    Trophy Points:
    93
    I think it is unlikely and probably a misunderstanding, it seems to be hard set. But it we definitely want to know the specifics if that is indeed true.
     
  11. Mac2

    Mac2 Avatar

    Messages:
    3,130
    Likes Received:
    7,940
    Trophy Points:
    153
    He said on test server, was a 8% chance at his level, and he got it.
     
  12. Lexie

    Lexie Bear Queen Emeritus

    Messages:
    839
    Likes Received:
    2,901
    Trophy Points:
    93
    Yeah, that's a whole different ballgame then. It's not behaving that way for me on live. Thanks for clarifying!
     
Thread Status:
Not open for further replies.