Can someone explain "consensual PvP"?

Discussion in 'PvP Gameplay' started by corky, Nov 13, 2014.

Thread Status:
Not open for further replies.
  1. corky

    corky Avatar

    Messages:
    14
    Likes Received:
    17
    Trophy Points:
    3
    Will there be a PvP flagging system of sorts?

    Does this mean there is no risk or reward for PvPing?

    No PvP zones?

    I'm looking for a sandbox since the ArcheAge disappointment, so PvP is very important to me.
     
  2. Ristra

    Ristra Avatar

    Messages:
    3,942
    Likes Received:
    5,442
    Trophy Points:
    153
    Location:
    Athens
  3. mikeaw1101

    mikeaw1101 Avatar

    Messages:
    2,353
    Likes Received:
    1,687
    Trophy Points:
    153
    Gender:
    Male
    Location:
    The Lone Star state
    Dang, ArchAge... I remember hearing about all the hype it in '04 from my UO guildies; that's what made me go buy it lol... Leveled up a lot, and had a ton of fun playing it with my daughter (even though the game had this kind of 'unfinished' feel); I just hoped they would develop it more as new patches came out... Then, life goes on, fast forward to a couple of years later (maybe 07?) when we try to login but everything was wiped, whole new company and the new tech support, never responded to my emails about what happened... Lost everything. Game was dead for me at least and that sucked. I hear it's still popular in Korea? Who knows, didn't really follow it up since I can't read Korean...
     
  4. Arradin

    Arradin Avatar

    Messages:
    1,152
    Likes Received:
    2,167
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Sweden
    Read the megapost linked above.

    TL;DR Version:

    There are PvP Zones already ingame, Player owned towns can be flagged as PvP ( maybe sometimes ), and yes there will be risks and rewards.

    You feel PvP is important to you? Here is what you do:

    Pledge into the game, post your opinions, give feedback on the forums every release, and voice your opinion(s). Just be constructive :)

    WELCOME!
     
    blaquerogue and Keira OFaolain like this.
  5. rune_74

    rune_74 Avatar

    Messages:
    4,786
    Likes Received:
    8,324
    Trophy Points:
    153
    That's not quite right....you can flag open PVP and fight anywhere with those who do the same.

    What it in effect means...you can't attack those that have no interest in pvp...so no unwilling combatants.
     
  6. Aartemis

    Aartemis Avatar

    Messages:
    1,377
    Likes Received:
    3,806
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Cleveland, Ohio
    And if the game continues on it's course of Social Scene Sorting, you are more then likely going to be grouped with people who have the same play-style settings and likes as you do. Meaning those people who do not want to PvP should not even appear in your scene to tempt you. It's all theory mind you, but if there is enough population and sorting works as planned, it should feel like a pretty open PvP world to you. At least that is the plan.
     
  7. Satan Himself

    Satan Himself Avatar

    Messages:
    2,702
    Likes Received:
    12,806
    Trophy Points:
    165
    'Twas the "unwilling" part that made Ultima Online great (before it was neutered).
     
    Snikorts, Apollyon9515 and fantalio like this.
  8. Net

    Net Avatar

    Messages:
    3,727
    Likes Received:
    11,178
    Trophy Points:
    153
    Well, two days ago I was hanging at Brave Coast, talking with my friends just to be attacked by some guy. When we defeated him, repeatedly, he came back with his friend, but as we were three and quite skilled we defeated them and they gave up more or less. The point is, I would not call it great and I 'won', mind you.

    I just do not find great being attacked for no reason other than I may appear as a weak target.

    The point I am trying to make is, thast not everyone thinks that open PvP is great.
     
  9. Aartemis

    Aartemis Avatar

    Messages:
    1,377
    Likes Received:
    3,806
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Cleveland, Ohio

    Perhaps...

    I was part of UO from the beginning..and I fought on every front. The Victim, The Anti-PK, the Dread Lords..

    I have so many fond memories of UO, it was the first of it's kind - it was how games were to be played because nobody knew any better. There wan't really any competition on that level to change to. So you played it even with it's flaws and it was awesome.

    But by today's standards there is no way you could recreate that experience. We all know better now, and there are tons of other options out there for those "unwilling" participants to play in. I mean UO taught us to be bad BECAUSE WE COULD! In fact, it was a lot more lucrative to BE bad and prey on the unsuspecting or unwilling. How long do you think a game like that would last now? How long would a person put up with being ganked and losing everything before moving on to a different game?

    We all played UO and dealt with it because that is really all there was, AND on top of it, it was fun despite the danger.

    People can debate Full PvP and Full Looting until the end of time. Thing is, Old UO players don't want Full on PvP because at it's core PvP is concentual, and you have to choose it. UO was "Ganking and PK'ing" as its best and PVP is NOT PK'ing. I mean this game is is giving us that, Open PvP for those that want it and most likely a Loot ransom system (with I'm guessing an option for Full Loot in Guild vs Guild wars when that comes a long). The developers don't mind giving us that because at that point we all signed on the bottom line that we know what we are getting into.

    If you (not pointing fingers, just talking generally) are still saying you want something more, then the only thing you can be looking for is PK'ing unwilling players and in this day and age it's just not going to happen because being on the OPPOSITE end of that is not fun, and given the choice the player will now just move on to another game leaving you no targets to gank.

    We live in a different world now and anyone that got to experience UO as it was back then should count themselves blessed. I know I do! It was a golden age of online gaming, warts and all. Many of those warts are what gave it that special, intangible, "thing" that we as UO players have longed to find again. I'm not sure that can ever happen again - but I wouldn't trade the memories for anything!

    I am however looking VERY forward to Shroud because even in Pre-Release it is the closest I've ever been to feeling that again.
     
    Snikorts, Apollyon9515, Sophi and 5 others like this.
  10. Drocis the Devious

    Drocis the Devious Avatar

    Messages:
    18,188
    Likes Received:
    35,440
    Trophy Points:
    153
    Gender:
    Male

    Darkfall has open pvp. You'd think that game would be super popular, yet there are certainly more people on forums saying how great open pvp is verses playing Darkfall.

    I'm a supporter of Open PVP, I like PVP. But the devil is in the details, and too often the people that say "UO was great because it had freedom and open pvp full loot!" are the same people that drive out new players, weak players, and exploit the rules so that the end result is never really in doubt...they win at the expense of the health and stability of the overall game.
     
    Silent Strider, Ned888, Sophi and 7 others like this.
  11. corky

    corky Avatar

    Messages:
    14
    Likes Received:
    17
    Trophy Points:
    3
    Thanks for the link to the megapost. That explained a lot!

    I'm for an EvE-style type of experience with PvP and non-PvP zones and the PvP zones have incentives for everyone to visit. I also like the partial-loot idea.

    I would also hope that even people that don't like PvP should have an incentive to take part in it (whether its paying people for the materials from these zones, or paying for escorts, or whatever). I mean, I don't like mining but that doesn't mean I should get all my stone for free :)
     
    Tarsin, MalakBrightpalm and Mata like this.
  12. Sir Seir

    Sir Seir Avatar

    Messages:
    1,055
    Likes Received:
    1,526
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Bailey, CO
    RG is trying to push this as well, including some quests (optional maybe) that require PvP or at least foraging into a PvP zone :) Like the concept to introduce folks to PvP...
     
  13. Drocis the Devious

    Drocis the Devious Avatar

    Messages:
    18,188
    Likes Received:
    35,440
    Trophy Points:
    153
    Gender:
    Male

    Based on what's been said in the past, it's a logical assumption that there will be "control points" that are open pvp, and require players to go through to get from one part of the map to the other. There will probably be ways to avoid this that require longer distance travel, but most players would then be encouraged to risk going through the quick route (open pvp).

    I think this is a good compromise. But we'll have to wait and see if this is what actually happens.
     
    Duke Invidia (Envy) likes this.
  14. Razimus

    Razimus Avatar

    Messages:
    1,523
    Likes Received:
    3,220
    Trophy Points:
    113

    The 'consensual' 'non-consensual' tags to PvP is nonsense, why the gaming community ever accepted it as anything other
    than a joke is the real crime. It's origin is clearly an overblown reaction from someone who experienced PvP in an online
    game for the first time and nerd raged their way to coining the most worthless debate friendly terms associated with PvP
    in the history of the world. I refuse to accept it as a legitimate gaming term.

    The PvP in SOTA I've seen to far;

    1. PvP Arenas
    2. Mapped out areas dedicated to PvP
    3. Duels

    No need to explain them, log in any see for yourself.
     
    Moonshadow likes this.
  15. rune_74

    rune_74 Avatar

    Messages:
    4,786
    Likes Received:
    8,324
    Trophy Points:
    153
    If you ignore what they said about having a flag for open pvp and just go with heresay and scare tactics then you would be right. However, as you know they plan on having it so you can set yourself as full open pvp with those of like mind.
     
  16. rune_74

    rune_74 Avatar

    Messages:
    4,786
    Likes Received:
    8,324
    Trophy Points:
    153
    For the agressor sure...not for the victim. There is no point into getting into that debate because it has been done to death. If that was what made it great it would still be that way today...and there would be tons of game like it....but, that isn't reality.
     
  17. rune_74

    rune_74 Avatar

    Messages:
    4,786
    Likes Received:
    8,324
    Trophy Points:
    153
    Well I would hope they don't just get to waltz in anywhere...there should be a challenge either from PVE or PVP depending on their playstyle. They have already stated there will be more reaources in pvp areas.
     
  18. Mata

    Mata Avatar

    Messages:
    4,027
    Likes Received:
    9,894
    Trophy Points:
    153
    Gender:
    Female
    Location:
    Ruhrpott - Deutschland
    Welcome corky!
     
  19. blaquerogue

    blaquerogue Avatar

    Messages:
    3,822
    Likes Received:
    6,668
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Skara Brae
    Its not fully a sandbox but more like a sandy beach! :)
     
    Keira OFaolain likes this.
  20. Morkul

    Morkul Avatar

    Messages:
    620
    Likes Received:
    602
    Trophy Points:
    105
    Gender:
    Male
    Location:
    Gothenburg

    SotA have never been claimed to be a sandbox game! SotA is announced to be a roleplaying game with a story even more compelling than Ultimas IV-VII with a create a virtual world more interactive than Ultima VII. All that is quite the opposite to a sandbox game.
     
Thread Status:
Not open for further replies.