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Challenge Dungeon loot messed up

Discussion in 'Release 14 Feedback' started by Player Killer, Feb 2, 2015.

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  1. Player Killer

    Player Killer Avatar

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    Okay, we did the challenge dungeon. It wasn't fun this time, we had to redo several rooms, including the lich room. somehow the monsters in the room before respawned and caused massive lags which caused the monsters in the actual room to respawn again o_O

    but let's not talk about technical difficulties, after a very long adventure
    we finally managed to get to the end, last time we had 6 houses , 3 capes, 3 swords and 3 helmets. this time we got 15 focus potions 1403 gold (!!!) and some reagents.

    Well i think that needs a little adjustment, you can easily make 28k within a few minutes, but about 5k worth of items for the challenge dungeon (which normally will be done by a group) is rather lame, how you want to split that loot? every one gets 5 reagents each and 3 focus potions? :)

    Please fix that, it should be at least somewhat rewarding... the current loot doesnt even reward a solo player.
     
  2. Xavier

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    Indeed, that was a big drop in rewards for the hardest area in the game currently. This dungeon was made for group runs and like PK said, not enough loot for even one player. Maybe add some uncut gems to the loot...a lot ;)
     
  3. Themo Lock

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    I posted screenshots of the loot the day they fixed it lol. Also that lag reset is from the party leader losing connection or trying to log to avoid death timer usually.
     
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  4. Weins201

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    If you Zone or stuck to escape or bring in new players, while the room is active, you reset the room. Wait until the hallway between rooms to bring new players in or others to leave. If you do it in middle of room it screws it up.
     
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