Crown prices vs RMT in-game-gold prices

Discussion in 'General Discussion' started by Spoon, May 13, 2019.

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  1. Spoon

    Spoon Avatar

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    Small note since I see a lot of confusion about this:
    The gold price for crowns in game is directly correlated to the $ RMT value for in-game-gold (IGG).

    This since there are two main paths to get igg from $ (I'm not going to cover the minor paths)
    Either you use $ to purchase crowns in the portalarium store, then sell those crowns for igg (low risk, higher price)
    or you use $ to purchase igg directly from a a player (higher risk, lower price)

    Where the two main paths to get $ from IGG is
    Either RMT directly igg for $ (less hassle, slightly smaller market, more competition)
    or in game use igg to buy crowns, then RMT crowns for $ (more hassle, bigger market, less competition)

    That then dictates that the three currencies $, Crowns, IGG will correlate their transfer rates with a deviance to cover for risk.

    So if you see the RMT $ price for IGG go down, then expect IGG to Crown prices to go up over time with a slight delay.


    Which also means that as long as we see the continued trend of falling RMT price for gold then we will see a continued trend of increased gold price for Crowns.

    Which means instead of ranting about how crown prices are always going up, we should instead rant about why/how IGG RMT prices are always falling.
     
    Last edited: May 13, 2019
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  2. Oakenhammer

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    This is just basic inflation due to more gold entering the economy than is being drained out of it. Some gold is drained through purchases of decorations from NPC merchants and property taxes, but I suspect most of the gold exiting the economy is due to consumables like crafting fuel and reagents. To curb inflation, we need more situations where we need to spend gold on a fairly regular basis.
     
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  3. Earl Atogrim von Draken

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    Well, let's try to spin this in a positive way.
    There is no way for me to proof it of course but it MIGHT be because we are really gaining more players. Hence more gold is in the system.
     
  4. Oakenhammer

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    I am hoping that is the case too.
     
  5. Burzmali

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    Some of us have enough to worry about with our RL pay struggling to keep up with inflation, no need to remind us of that in-game.
    Create some POT-wide or guild-wide bonuses that last a real world week and have costs in the millions, let players donate to a fund that officers can spend on those bonuses. Expand gameplay options to spend gold, don't just force players to grind harder.
     
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  6. Spoon

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    Yupp.
    https://www.shroudoftheavatar.com/f...-all-just-the-same.153727/page-3#post-1225835
    Which was discussed frequently back in 2013-2014, like here:
    https://www.shroudoftheavatar.com/forum/index.php?threads/extreme-rares.14625/page-2#post-244042


    It is the amount of high end players that dictate the surplus of gold.

    While if we see a big increase in playerbase then the amount of purchasers of gold would increase.

    So during a big increase in playerbase of mid-range players testing out things like crafting etc the gold rate would remain or even deflate.

    So hopefully if players in the May offensive stay awhile then we could see a plateu effect in July-Aug.
     
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