Damage Resistance Cloth - No natural DR Leather - +3 DR Chain - +7 DR Plate +15 DR I'm sorry, but "the wolves standing around you while your wearing plate and you take no damage" argument makes no sense to me. If I'm wearing plate and my natural damage is +10 any thing below a 10 should not hurt me. Here is my rationalization for this. A wolf would not be able to bite through plate, it would break it's teeth. The only time they should do damage to you is going for the soft space between the armor, Chain they have more spaces to get through. Leather can be bitten through with some effort. Cloth is not going to protect you against razor sharp fangs. So simplify the math. Start with above, and change AI. If a wolf attacks plate and can't bite through it is likely to try and tackle you, or drag you to the ground, and it will go for the fleshy parts. But if it's dumb enough to try and bite through plate it SHOULD do no damage. To adjust for that, make the AI adjust it's attack based on the type of wolf. ie. Elder wolves are likely to have survived and seen it all, give them attacks like 'drag down', 'ankle bite', 'throat lunge' etc. you get where I'm going. However, if they direct attack and it's not greater than my DR, I should not be taking damage. Get rid of the Max % nonsense as in reality that makes no sense. I should be able to stand in the middle of pups and NOT take damage unless it's above my DR. Puppies and bunnies are not going to able to bite through plate, and I'm going to be 100% resistance to their damage while wearing it. Adding bindings of metal and straps of leather are going to make damage resistance higher for cloth, leather and chains, but should not make a difference with plate, unless you are saying it can be cut off me with a blade or chewed through (unrealistic). Will it add to plate DR though... very doubtful. With these things in mind it will be easier to make DR understandable to all. Throw some realism in there! Takeaways. 1) Make DR a straight block of damage points. if I have 10 DR and get hit for 9 damage, no damage is taken. 10 and 15, I take 5 damage. 2) Change DR for armor types (lower its base if you have to) Make all increases work off the base. 3) Separate DR and MR into their own types. 4) Adjust AI to alternate attacks.