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Day-Night cycles

Discussion in 'Release 5 Feedback' started by Aldo, Apr 23, 2014.

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  1. Sir_Hemlock

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    It seems the torches illuminate your character, but they do not light the path ahead where its needed? Hopefully this will be fixed...
     
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  2. redfish

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    Anyone try lanterns vs. torches? I haven't... but different light sources in theory should have different advantages over one another.
     
  3. redfish

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    One more thing.... In the nitpick thread, I pointed out that the Owl's Head gate doesn't have a portcullis.

    Here's a question: should it be like Ultima V, where towns close their gates at night?
     
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  4. Time Lord

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    https://www.shroudoftheavatar.com/f...founders-sota-developer-q-a.6029/#post-170361
    Here's what answer came back on Time Uniformity:rolleyes:

    Important Question for the current release >>>---> Has anyone tried touches and their effect as a group yet?

    When I was a much younger man on his first hunting party along the DMZ of Korea;
    I was 2nd from the rear of a 6 man patrol and the guy behind me was someone that couldn't see well in darkness (night blind). We had stopped in an ambush position and I began sweeping my assigned sector of fire using one of the old model Starlight Scopes. It was our patrol custom to tap the guy behind you on the shoulder when we were moving. Yet, on this patrol the guy in the front of me didn't tap me when the rest of the patrol was moving from the position. I was sweeping with the starlight scope (very bulky and heavy at the time being a very old model) when I made a sweep scoping out the sector of the guy ahead of me and found that he wasn't there! I scanned ahead and spotted the rest of the patrol about 1/4 of a mile away. So I tapped the night blind guy and headed after them (I never told the night blind guy what had happened till after we finished ;)) anyway... We caught up with the rest of the patrol and I tapped the guy in front of me on the shoulder and he turned and said o_O"what?"o_O ...... it just goes to show how dark a night can truly be ;)

    So, will hunting in parties with many torches combine their light and encourage more parties and less the individual?o_O

    Only time and field tests will tell us the truth to this question....
    Anyone try this yet?o_O
    ~Time Lord~:rolleyes:
     
  5. smack

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    What?! Bring a torch with you on the overland map? But it's made of paper. You'll set the world on fire! :p

    I love the darkness. I hate the 45/15 day/night split currently as nights are too short (in R4 at least, haven't had a chance to see if it's changed in R5). I do agree the lighting still needs to be improved as there's something really "off" about it. And yeah, definitely dynamic light sources are not giving off the correct amount of light as they should be.
     
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  6. Margard

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    Dude it's fire resistant parchment; you can even have a campfire! - it carries the official smokey the bear seal of approval :p
     
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  7. Floors

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    I like the darkness, but we need to be able to see in dungeons.

    Carrying a torch ? F that. I have my one hand for my sword, and my other for my magic.
     
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  8. Time Lord

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    Dear Ultima Omni Presence, please hear my plea, to have the special skills of the Rouge be in thy best of night sight so he's greatly more wanted in high lord and lady's hunting parties without discrimination. And if within thy great grace of skill manufacturing, that thou'st can afford such a blessing to the so misunderstood poor Rouge, "I then promise never to ever take thy Lord's founder, nor benefactor's house name in vain!" :D
    ~Time Lord~o_O
     
  9. Sir_Hemlock

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    Hi Redfish, I think it should be like Ultima V where certain towns lower their gates at night. Great to see an UV reference too. UV is my favorite of all time.
     
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  10. algumacoisaqq

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    To be honest, I find the current night to be annoying after a while. The problem is I have no current ways of illuminating my way, but the only way to leave town is to find the path to the world map, and this is a pain to do in the dark night. Torch makes me glow, not the path, as it has been said.

    However, this is a problem I'm having in Boenmar (is that the name? It is the one far south I'm talking about), since it is where I placed my house. In Own's Head/Kingsport (I never know witch is witch... but I'm talking about the one without the docks), the night light is much, MUCH better, and looks really gorgeous. In Boenmar, there is this interesting glowy fog, but it is too dark to make it interesting to walk around. My guess is that the lighting is a WIP, but I wished they could make Boenmar better at night, currently it is boring to walk around at night.
     
  11. Floors

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    On the plus side it does make planning around night interesting, like in real life.
     
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  12. Time Lord

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    "How light or darkness effects the individual skill set character"... (thoughts for conjecture)...

    Whenever we talk about day vs night, light vs dark, we are talking about planetary effects that give our skill sets an advantage, or disadvantage.

    Most gamers are use to the idea that their character will be playable 24 hours an ingame time, with no effect as to these elements providing an advantage or disadvantage. Each time we tweak this light/dark timing, or advantage, some chr skill set will be effected.

    In earlier thoughts of our magical "light/dark" magic skill sets, we heard of how the sky, or the light&dark would have effect on the effectiveness the character's chosen light/dark magic skill sets. Some are moon based, while others are light based magic.

    These types of light/dark effects even effect our crafting skill chrs. ie) Is it easy to harvest things at night?...nope... (There are many more examples of this, but I'm trying to keep this short.)

    Our skies in the light and dark of it all, could be the way they are now only during our tests for more active/activity reasons. (it's a brave new alpha world, so we just don't know any final outcome right now).

    Cycles of day and night always set rhythms of any mass activity and the types of activity that will or can happen within these rhythms.

    As we look at the SotA skills and the advantages and disadvantages we individually see there, we must begin to look at how any balance is reasoned into our game's play. ie) Will magic of the light have an advantage in the current time set?...yes... Will Moon based skills?... here is one of the wild card skills we don't know much of how it will operate; if the Moon/Moons are out in the day or night, no matter of this, will have certain times where they are very powerful and not so very powerful... Can a Warrior Knight take a hit at night as well as during the day with no penalty... I would say yes, though his sight is hindered, he's still a tough cookie... Will a Rouge be able to hide more easily at night than during the day?... I would say yes... is he a tough chr? not as much as a Mage or Knight...

    I post this because each time we collectively say we want more or less light, this has an effect on this future balances of chr skill sets.
    We also need to keep in mind that LB/RG and the Portalarium Gang, have wished early on in it's development, that our game will have planetary effects that will effect our chrs in enhancing ways, which also indicates a downside time as well for our chrs to encounter and plan for.

    Just some things to think about...
    So, What' Do U Tink now of SotA's plan? o_O
    The Light & Dark is a very deep question...
    ~Time Lord~:rolleyes:
     
  13. Ravenclaw [BEAR]

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    I like having days and nights. Larger towns should be better lit than small villages.

    Sent from my Nexus 5 using Tapatalk
     
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