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Disappointing release: Hitching unchanged

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Sorthious, Jul 26, 2018.

  1. the Lacedaemonian

    the Lacedaemonian Avatar

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    It doesn't help. The issue is that Unity leaves no room for anything else to use graphics memory. So you gotta lower the amount of fps the graphics card can produce.
     
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  2. Mishikal

    Mishikal Avatar

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    Maybe they were thinking of this person. Although that is 3, not 2. ;)
     
  3. Mishikal

    Mishikal Avatar

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    Thanks, I found the link to the tool, but it took a while. :)
     
  4. Mishikal

    Mishikal Avatar

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    Ah, my graphics card is MSI rebundled so I can use their afterburner program to do this via RivaStatistics Server. :)
     
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  5. Feeyo

    Feeyo Avatar

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    I have a decent rig, with 32GB RAM and 8GB of GPU RAM, I constantly have hitching... from the start when I launch SotA.
    What did help a little bit is disabling HyperThreading.
     
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  6. the Lacedaemonian

    the Lacedaemonian Avatar

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    I have a card with 6gb onboard memory, and 4 gb shared (laptop full sized 1060). Shroud never uses the shared, but before I did this FPS hard cap, I would be hitching near-constantly after 3-6 zone changes. Now, after the cap, I haven't hit FPS below 100 as long as I have tested.

    Yet, I still watch my video memory slowly balloon, it just hasn't happened to fill up all available since I've done this. I'll know more after extensive gaming during double XP.
     
  7. Feeyo

    Feeyo Avatar

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    So they should set this on the unity build settings then:
    https://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html
     
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  8. Feeyo

    Feeyo Avatar

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    Just force 30fps through unity and disable QualitySettings.vSyncCount so that we can enable/disable vsync on our own machines if wanted.
     
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  9. Feeyo

    Feeyo Avatar

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    If anyone on GNU/Linux wants to test out if it really fixes it when capping the framerate. (I am currently on vacation and do not have access to my game rig).
    Code:
    git clone https://gitlab.com/torkel104/libstrangle.git
    cd libstrange
    make && sudo make install
    cd to your SotA directory
    sudo ldconfig
    export XMODIFIERS=""; VSYNC=1 strangle 30 ./Shroud\ of\ the\ Avatar.x86_64
     
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