I have four accounts, and I made these notes as I ran the other three through the main quest a few months ago. As always, some aspects of the game may change enough to make things different, but the basic flow of the quest should be rather stable by now. No instructions are given for the starting areas, but you should have already acquired the first item for one quest line from your starting area. Few directions have been given on how to get to various places. Some locations can be found on your compass. Point the mouse cursor over the compass icons to find out which is which. Some hard to find locations will have coordinates given that match the /loc and /loctrack commands. Note that nothing in an area with the word "Outskirts" in its name has anything to do with finishing the main quest! You do get some nice wall banners for completing those areas, but they are entirely side quests. You must appropriately level and skill up your character before you can complete some parts of these quests. Even then, it took me about 16 hours straight the last time I ran through it on an already leveled character. However, I was able to finish with a character around level 55 at the end after all the big XP rewards from completing each quest line, so you can usually start with an adventurer level in the upper 40s. (Point your mouse cursor over your name in the character sheet window to see your adventurer level.) I am also including a few side quests that may be troublesome to do later, as well as keywords that grant you emotes, since you can no longer get some of them later because the NPC refuses to talk to you at all anymore. Spoiler: Path of Love Spoiler: Solace Bridge Spoiler Talk to Edvard, keywords "a favor to ask of you", "prophecy" Spoiler: Soltown Spoiler Talk to Stanley (Soltown Guard Captain), keywords "courier", "dangerous line of inquiry" Spoiler: Ardoris Spoiler Talk to Cugel, keyword "stanley" Spoiler Talk to Siranto, keywords "divided", "closer at hand" Spoiler Talk to Pintar (Minister), keyword "defeated" Spoiler Talk to Khasi, keywords "love" (emote), "husband", "dividing" Spoiler Talk to Damai (Advisor to Khasi), keywords "harmony" (emote), "dance" (emote), "lead" (emote) Spoiler talk to Kardan Marbane, kwyword "ask" Spoiler talk to Min Liang Tan (Official), keywords "keystone", "writ" Spoiler: Tower of the Shuttered Eye Spoiler Talk to Min Liang Tan, keyword "new age", then fight him NOTE: if he doesn't give you encouragement messages as you go up, you probably didn't get the quest properly, or you aren't in the solo quest version of the area. You must not be in a party! Spoiler: Ardoris Spoiler Talk to Khasi and Siranto Spoiler Talk to Samael, keywords "accept", "love" Spoiler: Necropolis Barrens/The Necropolis Spoiler Necropolis Barrens: talk to Samael at entrance to Necropolis, keyword "love" Spoiler The Necropolis: talk to Samael to get the summoning item, then put it on your utility bar - note that you will have to "Show quest items" on your inventory window Spoiler Talk to Nyx (Undead Lord of Necropolis), keyword "anapa" Spoiler Talk to Thanatos (Undead Lord of Necropolis), keywords "gift", "styx" Spoiler Go down the hole, take the exit to Midras Ruins at the end Spoiler: Midras Ruins Spoiler Bring up the map ('M' key) and look for the marker "Crypt of the Avatar". It is a hatch in the gorund floor of a building at (122.0, 73.2, 8.0) Spoiler: Crypt of the Avatar Spoiler Talk to Samael, keyword "ready" Spoiler Reapply the "Summon Samael" item to your utility bar Spoiler Talk to Miles Shepherd (Guardian of Midras), keywords "titans", "blade", "obsidian war", "Drachvald", "Miracle", "malice" Spoiler Talk to Eris (Warmaiden of Mithras) Spoiler Talk to Miles Shepherd, keyword "Oracle", "find something" Spoiler Go down to the bottom, all the way to the back, then turn left into the church-like area, kill the Obsidian Construct, bring the report back to Eris Spoiler: Brookside Spoiler Talk to Samael, keywords "Muriel", "keepsake" Spoiler: Graff Island Spoiler Talk to Lauran Graff (Wealthy Merchant), keyword "ring" Spoiler: Spite Spoiler Talk to Samael, give ring, keywords "malice", "problem" Spoiler Talk to Yama, keyword "dead" Spoiler Talk to Charon (Ferryman), keyword "Travel to Malice" Spoiler: Shores of Malice Spoiler Enter the nearby cave Spoiler: Malice Spoiler Talk to Samael, keywords "Muriel", "let her go", "leave" Spoiler Note that you may now have two "Summon Samael" items in your inventory, but only one works Spoiler You need 3 gems to break the barrier, one is on the skeleton in front of the barrier Spoiler One is on a skeleton in front of the creamatorium Spoiler One is on a skeleton sitting in a chair upstairs near a lich Spoiler At the next barrier, talk to Samael Spoiler Talk to Anapa, keywords "heart", "undead" Spoiler Talk to Sequanna, keyword "heart of sorrow" Spoiler Talk to Samael, keyword "ring", "ready" Spoiler Talk to Sequanna, give ring, keyword "next steps" At this point you should get a big XP reward. Spoiler Exit through warp Spoiler: Path of Truth Spoiler: Blood River Spoiler Talk to Robert Villines ("Official"), keyword "dagger" Spoiler: Aerie Make sure that "Skip converstaiton with merchants" is disabled! Spoiler Talk to Kyle Behrand (blacksmith), keywords "Boreas", "Vertas" Spoiler: Vertas Spoiler Talk to Kiakis ("Vertas Traveller"), keywords "book", "bonesteel" Spoiler: Jaanaford Spoiler Talk to Jenna Karttunen ("Innkeeper"), keyword "bonesteel" Spoiler: Kiln Spoiler Talk to Dion ("Wounded Faun"), keywords "Artifice", "Blackblade Pass", "Perri" ("leg" and "satyr" for emotes) Spoiler: Etceter Spoiler Talk to Avitas ("Harbormaster"), keywords "passage", "something for you" ("human" for emote) Spoiler Talk to Lady Ransom ("Traveller") in the inn for a way around the Etceter Crag Mines quest at the cost of some Truth virtue. Spoiler: Etceter Crag Mines Note that this should be a solo-only instance. You should not be in a party. Spoiler Find "black iron ore" on the Bandit Chief Spoiler: Etceter Spoiler Give black iron ore to Avitas Spoiler Talk to Captain Steel ("Ship Captain"), keyword "passage" Spoiler: Xenos Spoiler Talk to Chancellor Notus ("Elf Official"), keyword (uncertain) Spoiler: Artifice Spoiler Go into the yellow gateway. Spoiler: Halls of Artifice Spoiler Get the key from the chest in each of the three rooms Spoiler Use the keys on the south door Spoiler Watch out for the greenish trap tile on front of the kiddy cage Spoiler Go through lighted arch and maze Spoiler Talk to Notus, important keyword "Boreus" Spoiler Go through next door Spoiler Get bonesteel crown from small table Spoiler Go through next door and lighted arch Spoiler Talk to Hephaestus ("Kobold Blacksmith"), important keyword "destiny" Spoiler Go through middle archway and lighted arch Spoiler Talk to Kiakis, keyword "Notus" Spoiler Talk to Perri ("Curious Faun"), keywords "homily" (give book), "stronger together"/"fight"/"free" Spoiler Go back and talk to Hephaestus, keyword "destiny" At this point (or maybe a previous step) you should get a big XP reward. Spoiler Go back to the library, then around to the other exit (southwest) Spoiler: Elysian Ruins Spoiler Exit to Novia when you're done exploring Spoiler: Path of Courage Spoiler: Resolute Spoiler Talk to Brigid ("Knight-Captain"), keyword "Gawain", give amulet, keyword "make them hear" Spoiler: Harvest Spoiler Talk to Khary ("Ferryman"), keywords "official business", "Amulet for Grannus", "passage", "yes" Spoiler: Estgard Spoiler Talk to Aklir Vikison or Halvdi Hamison ("Knight of Norgard"), keyword "aid" Spoiler: Kobold Expeditionary Camp Note that this is a solo-only instance. You should not be in a party. Spoiler talk to Kormag ("Kobold Commander"), keyword "imprisoned" Spoiler fight the waves of kobolds, this is not easy for a mage or lower levels Spoiler: tip If you can't win the fight, you might be able to get the key at the cost of some Courage. Who has the key and how do you think you can get it? Spoiler: tip This fight is somewhat easier if you have a pet. A pet that requires skill level 29 will help a lot. Spoiler: tip If you need a short break from the fight, stand on top of the stones. Spoiler: tip If you can get the skirmishers or the monkey to attack the kobold guards by accident, they will kill it for you! Spoiler: Ferig's Battle Camp Spoiler Talk to Lord Ferig ("Lord") Spoiler: Valhold Spoiler Talk to Baldwin ("Knight of Norgard"), keyword "permission" Spoiler: Valhold Palace Spoiler Talk to Grannus ("King of Norgard"), keyword "amulet", give Brigid's amulet, keyword "activate", keyword "officer" Spoiler Talk to Mara, keyword "ready" Spoiler Follow Mara, then talk to her, keywords "help", "stop him", get Royal Warrant Spoiler: Ferig's Battle Camp Spoiler Talk to Lord Ferig, keyword "warrant", give warrant Spoiler: Valhold Palace Spoiler Talk to Essen, keyword "ready", then follow Spoiler Talk to Essen, keywords "night of the crystal blades", "fourth baton", "request", receive Royal Norgard Writ of Passage and Baton Headpiece Spoiler: Demig's Battle amp Spoiler Give writ to gatekeeper Spoiler Talk to Demig, keyword "Essen", give baton headpiece Spoiler: Caverns of Skrekk Spoiler Go to Korabar's keep in NE, talk to Korabar, keywords "Demig", "time for him to speak", "mark", give Baton Headpiece Spoiler Talk to Korabar, keywords "plan", "time", "go now" Spoiler: Valhold Palace Spoiler Talk to Mara, keywords "I have news of Demig", "come forth" Spoiler Talk to Essen, keywords "Korabar wants peace!", "forth baton", "arrived" Spoiler Talk to Ferig, keyword "stand back" Spoiler Talk to Grannus, keywords "Mara has betrayed Norgard.", "sceptre", "destiny" At this point you should get a big XP reward. Spoiler: Path of the Oracle Note that many parts go through PvP-only areas. There are ways around for all of them, however nobody bothers to camp them to kill other players, and you are in for only a short amount of time. This guide only uses the bypass routes when the main route through the PvP ruins area is the more difficult way. Also note that all parts of this path except for the final assembly can be completed in a party in open mode, but Hilt has the option for a solo mode. Spoiler: Central Brittany Spoiler Go to large oracle temple near the castle Spoiler: Oracle Temple Spoiler Talk to Oracle, first keywords through to "created to do" Spoiler: Pages Page of Spirituality and Corporeality Spoiler: Central Brittany Spoiler Go to castle, go to library, get sheet music, sit at piano, play sheet music, secret door will open, page is in a chest Page of Honor and Disgrace Spoiler: Kas Ruins Spoiler Go into the town, then turn left. You should pass a big purple flower on the left. Continue until you find the elevator. Spoiler Get on the elevator. At the top of it, change to the next elevator. Watch out for the flamethrowers on the cliff here. The center of the far side of the elevator might work. Spoiler At the top, go left and go around the wall. Spoiler In the keep, look for the bookshelf on the first floor on the left. A book opens it. Spoiler The door to Kas Vault is behind the bookshelf. Page of Valor and Qualm Spoiler: Dysborg Ruins Spoiler Find the door using the compass marker. The building has a pit just inside the entrance, the door is in the pit. Watch out for the traps. Page of Justice and Malfeasance Spoiler: Libris Ruins Spoiler Find the door using the compass marker Page of Compassion and Cruelty Spoiler: Graff Gem Mines Spoiler Go to the basement level, you will need to break a wall along the way Spoiler Take the tunnel to Rhun Vault Page of Honesty and Deceit Spoiler: Opalis Ruins Spoiler Find the door using the compass marker Page of Sacrifice and Narcisissm Spoiler: Midras Ruins Spoiler Find the door using the compass marker. Note that this is not the same door as from the Love path. Page of Humility and Pride: wait until you get the Vermillion Lens Spoiler: Lenses Xanthous Lens Spoiler: Sequanna Colossus You need to turn on shadows in your video settings Spoiler The elevator is near the skeletons at the east exit, the monolith is the switch. If the switch isn't working, you may need to switch to party mode. Spoiler Watch out for the air elementals, they can gust you off of the bridges Spoiler South of the statue is a good place to wait without air elementals bothering you Spoiler You can only use the ankh statue when the big statue's shadow is over it. Spoiler This happens twice an hour, at about 45 seconds after the half hour. Cerulean Lens Spoiler: Boreas Colossus Spoiler Say "nothing" to the monk Spoiler Set the cubes to have the same layout Spoiler Take the right gap, then go down into the hole Spoiler Go through the back wall, then up the vine on the other end Spoiler Do not bother with the chests, they are all mimics Spoiler: tip Note that the answers to most of the puzzles are in books in the area you get sent when you fail a puzzle. Spoiler At the deep pit, fall to the west half, there is water down there Spoiler Click on the left wall where it says ANNE Spoiler Chess puzzles: east pawn, south rook, northwest bishop (all white pieces) Spoiler Answer three riddles from the dragon Spoiler: Some answers Spoiler: Four hang, four sprang, two point the way, two to ward off dogs, one dangles after, always rather dirty. What am I? Cow Spoiler: I am always hungry, I must always be fed, The finger I touch, will soon turn red. What am I? Fire Spoiler: I am found in the sea and on land, but I do not walk or swim. I travel by foot, but am toeless. No matter where I go, I'm never far from home. What am I? Snail Spoiler: I can bring tears to your eyes, resurrect the dead, make you smile, and reverse time. I form in an instant, but last a lifetime. What am I? Memory Spoiler: I weaken all men for hours each day. I show you strange visions while you are away. I take you by night, by day take you back. None suffer to have me, but do from my lack. What am I? Sleep Spoiler: Poor people have it. Rich people need it. If you eat it you die. What is it? Nothing Spoiler: The more you take, the more you leave behind. What am I? Footsteps Spoiler: There is a house. One enters blind and comes out seeing. What is it? School Spoiler: What is easy to get into but hard to get out of? Trouble Spoiler: What is it that no man ever did see, which never was, always is to be? Tomorrow Spoiler: You can see me in water, but I never get wet. What am I? Reflection Spoiler: You will always find me in the past. I can be created in the present, But the future can never taint me. What am I? History Spoiler The ankh statue is at the top of the hill. Note that if you wait too long, an invisible wall will close the path along the hill, and you will have to answer riddles again. Vermillion Lens Spoiler: Grannus Colossus Spoiler: tip Bring some Potions of Wolf Speed, these last 10 minutes, which should be more than enough if you make no big mistakes. Combining with Dash or Sprint will help too. Having Silent Movement is highly recommended. Spoiler Use a Potion of Wolf Speed, then run through the first and second open gates before they close. Rest a moment, cast Silent Movement, and make your way to the next doors. Kick them open. If the first gate is closed, do not go in. You may want to switch to private mode, because that means someone else is in the area and could mess you up. Spoiler Now you have to cross the poison pond. If you can make it on the logs alone, great. If you fall, run to the land areas on the right, and then heal like crazy. You can safely reach the end from the farther land area. Spoiler Now proceed to the next open gates, then run through them and the next open gates. Dash alone is enough to make it through. Spoiler Re-cast Silent Movement, then make your way around, first to the right, then in front of the second wall, then up on to the left corner of the far wall. Spoiler Re-cast Silent Movement again and follow the far left wall to the far left corner. Spoiler Go through the trap door in the floor of the corner tower, you should see a skeleton glowing blue. Search the skeleton and you will find... Spoiler ...just a shard of the lens, plus a note about how it got broken Spoiler (The statue was a red herring that would have put you amongst strong enemies.) Spoiler: The Epitaph (inside Desolis) Spoiler The second lens shard is in a pool guarded by a satyr, the Page of Humility and Pride is in a chest in the troll room nearby Spoiler: Oracle Colossus This will take a while, you should plan for an hour or two just in case. Spoiler: Barrier Puzzle Spoiler Activate the statues in the proper order. You can find the combination by trial and error, but it hurts when you make a mistake. Spoiler: tip The puzzle does not reset from being left idle, so you can hit one at a time and run away between them Spoiler: the elements in order Moon Life Sun Air Death Water Fire Earth Spoiler: Chasm Jump Spoiler: tip If you have to get away from aggro, the diagonal pillar is good for this Spoiler First, you need to flip the lever to the south east, this pulls out a platform so you can hit the south west switch Spoiler The central east platform goes up, now you need to flip the south east platform to get the bricks back so you can jump up Spoiler Jump up the center east pillar and flip the center switch Spoiler Go back to flip the south east switch again Spoiler Now you can jump across on the north pillars Spoiler: Statues Spoiler You have to activate statues up one at a time, each reveals the next statue Spoiler The first statue is in front of the south (higher) gazebo Spoiler The fourth statue is on the east shore of the lava river Spoiler When you get to the far side of the lava river, don't forget to flip that last statue! Spoiler Once you get the last statue, you will need to go back around to the east shore, where you will find the last platforms to the southwest Spoiler Look for the hatch on a small island. The third lens shard is in a chest. Spoiler: Hilt (in back of Nightshade Pass) Spoiler Bring some coal. You need at least 5, but bring more just in case. Spoiler: tip Note that if you go in solo, you will be in a special quest-only version of this area. The important difference is that monsters do not respawn, so you can take your time. Spoiler DO NOT FORGET THE COAL Spoiler In the chapel room at the bottom, there is a brick switch along the left wall to open a secret door Spoiler In the final room, you stand in the center of the forge to activate it Spoiler: Paladis Shardfall Spoiler The Confluence Chamber is at the base of a waterfall in the center area Spoiler Follow the quest marker on your compass. The door is hidden by some vines. Spoiler Enter The Confluence Chamber Spoiler Activate the podium Spoiler Give it the eight pages and the three lenses all at once Spoiler: Central Brittany Spoiler Go back to the Oracle Temple and talk to the Oracle Spoiler Make sure you end the conversation by clicking on "goodbye". Just pressing the ESC key may not trigger the completion. Spoiler After the final conversation with the Oracle, you will see many words appear on your screen. Go outside to the little Oracle temple and you should be able to claim your shroud, consumables for the Dread Artifacts, and a free Player Owned Town Row Lot Deed.