Last night Shimizu Kitoku, Ameresta Trilon and myself went with the intention of fully mapping out Elysium and finding an optimal, circular path through the place. After several hours and lots of curse words directed at excel we finally had a map, a route and a goal......to see how it compares to the old Elysium mines. Today I ran a 2 hour test to gather data and came to the following conclusions: Producer xp: I was getting an average of 11k more an hour of producer xp than I was in old elysium Ores: an average of 19 more ore an hour than old Elysium. Please note that only copper and silver was counted in this, Tin and Tungsten are rare drops so were not counted in this calculation. Nodes Mined: An average of 23 more nodes an hour were hit. Adventure xp: I was actually getting around 40% of the adventure xp an hour that I was getting in the old mines. This is a good thing since it means there is more actual mining done than fighting. The downside of course is that less cash is gained (through drops, weapon sales etc) but this is made up for by the number of ores. Its worth noting that for this I was only running the bottom part because that is where the ores live. Obviously you could do the occasional expedition to a few bits on the upper level to gain more cash / adventure xp at the expense of ore / producer xp. @Sea-Wolf You did an excellent job in balancing this zone and giving us an actual mine that us crafters and gatherers can spend some time in. You were tasked with producing a mine and you have accomplished this admirably. This is not an adventure zone its a mine, which is what we asked for. The fact that you also managed to add in an adventure zone without compromising the mining is to be respected. I salute you sir.