So my thoughts on the dungeon development for players is this: Right now, they are working on tools infrastructure to support development of content. They are using us for hardening those tool sets and figuring out what works or doesn't work with players acting as random content developers. When those tool sets are ready and mature, then portalarium content developers will be able to build and test content using that same toolset augmented with dev abilities. So content could be developed and tested in game on either live or qa server and preserved within the system. This will allow newly hired content developers to jump in and develop content for the game without understanding a lot of the back end systems and utilities. Thus they can worry more about story and engagement than mechanical and tool set issues. Add to that players can augment the quest set to give people more options of something to do. Players can always burn through content faster than developers can make it. That is my take on the push for giving us dungeon and quest tool sets.