Everyday I'm Shufflin'.

Discussion in 'Avatars & NPCs' started by Grave Dragon, May 24, 2016.

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  1. Grave Dragon

    Grave Dragon Avatar

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    Has anyone else noticed that even a few inch high obstruction on the ground requires us to jump instead of the game just bumping us up vertically so we continue moving? It's almost like avatar's dont walk, they shuffle with no vertical lift on their steps. A good example is the wooden platform in Sanctus Spine, its like 3 inches high and we cant run up onto it, we will stop dead in our tracks unless we manually jump. This issue is even more prevalent in mines where there are a lot of 6 inch drops and lifts in the terrain.

    [​IMG]

    Some games i've played even have it setup where if you run into a fence at waist height or lower, your toon will push up and jump over the fence automatically. We need this, so I'm officially requesting that we have some more automatic vertical aptitude added without derping as we slam face first into those massive 3-12" steps.
     
    Last edited: May 25, 2016
  2. 2112Starman

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    agreed, ticks me off when it happens.
     
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  3. Duke Gréagóir

    Duke Gréagóir Legend of the Hearth

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    It is a homage to Ultima 8! ;)
     
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  4. Time Lord

    Time Lord Avatar

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    Yep! Example; ~The Pits of Underground POTs~o_O
    In underground POTs... Sure that first floor looks nice and very easy to move around in...
    But going up any of those steps to the other levels... while mounted on coconuts impossible... and with the Avatar it's always jumpy de' jump, jump ~Time~...
    ~Time Lord~o_O
     
  5. Daxxe Diggler

    Daxxe Diggler Avatar

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    The tracks in the mines are the bane of my existence. :(

    Our pets need an auto jump feature too!
     
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  6. Astor Cerberus

    Astor Cerberus Avatar

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    The 2 inch high step leading into the Epitaph is the same.

    Astor
     
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  7. Lained

    Lained Avatar

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    Likewise rather than running into a watcher and getting slowed down throw in an animation and have the avatar jump over the things.
     
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  8. Cupid

    Cupid Avatar

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    It's been driving me crazy too, I feel like walking is a struggle, and it probably shouldn't be. Would love to see that fixed, if its fixable. ;)
     
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  9. Jezebel Caerndow

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    Sanctus spine is where this seems to bother me the most. it really should not need jump to get on the control point.
     
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  10. Grave Dragon

    Grave Dragon Avatar

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    The curbs on the road edges are the same in that particular scene. Four inches high and we cant walk/run over the top of them.
     
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  11. Solstar

    Solstar Avatar

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    Every gate to zone out ever. That one square stone right in front. The one leaving the north side of Eastreach Gap is the one that really sticks in my mind.
     
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